Jul 23, 2017 Last Updated 1:57 AM, Jul 23, 2017
The Search Interview
Dev Talks

The Search Interview

Embark on a journey of discovery and inspiration in The Sear…

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The Search Interview
Dev Talks

The Search Interview

Embark on a journey of discovery and inspiration in The Sear…

398
Black the Fall Interview
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Black the Fall Interview

After decades of toil, an old machinist plots his escape fro…

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Starpoint Gemini Warlords Interview
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Starpoint Gemini Warlords Interview

A unique blend of space sim, RPG and 4X games. Conduct resea…

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OPN DevLounge Monthly - June 2017
Dev Talks

OPN DevLounge Monthly - June 2017

Episode Six, Season One! OPN's DevLounge Monthly is a lively…

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MyWorld Early Access Interview
Dev Talks

MyWorld Early Access Interview

MyWorld – THE Action RPG Maker! Unleash your imagination wit…

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Empathy: Path of Whispers Interview
Dev Talks

Empathy: Path of Whispers Interview

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PREY - AAA Anonymous Epi. 15
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With AAA Anonymous, we discuss our latest AAA game addiction…

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Expeditions: Viking Interview
Dev Talks

Expeditions: Viking Interview

Circa 790 AD. A small band of Norse warriors lands on the sh…

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Philip de Leon

Philip de Leon

Gamer, bookworm, and all around nerd, Philip is a guy who writes about all sorts of things. When he isn't writing, he hunts for new music, studies Japanese, reads short stories and comics,and plays some games on the side. Find him lurking in bookstores or spacing out wherever.

Hover: Revolt of Gamers is a solid, open-world MMORPG that livens up the genre by honing in on what made its inspirations so great, and fusing these qualities together, culminating in an exciting world full of vibrant personality. While there is room for some refinement, Fusty Game and Midgar Studio have created an impressive action parkour game which promises to overload the senses.

Fighting through wave after wave of enemies may prove challenging, but the thrill of slowly beating down the big bad opposing force while doing away with its cronies is satisfying enough. To top it all off, it’s all wrapped together nice and tight through its characteristically stylized art style and sound design.

Flexible in its appeal to those new to the bullet hell subgenre of shoot-em-ups and to those hardened master grazers, Danmaku Unlimited 3 is a solid entry in Doragon Entertainment’s Danmaku Unlimited series. Despite its lack of plot, its polished audio-visual quality, simplified mechanics, and high replayability makes this title a great addition to anyone’s library.

Orbiz Early Access shows promise, and with some minor clean-up here and there, it could be the top-down retro zombie shooter of top-down retro zombie shooters. With its distinct graphics and soundtrack, Anoman Studios has created a title worthy of hardcore gamers looking for a difficult challenge while still appealing to the more casual players who want to have a fun time together surviving little worlds of zombies.

While an absolute blast for all speedrunners, completionists, and Chiptune enthusiasts, HoPilo's excellent visuals, catchy backing tracks, and dynamic gameplay will speak to anyone looking to sink their teeth into a boldly colorful, fast-paced action platformer.

Cute girls in cute outfits, doing cute dances to cute songs. Deep plot lines optional, character archetypes and cash-cow milking downloadable content, required. As such is the anime idol game genre. Front Wing’s “Time Leap Paradise SUPER LIVE!” is no different. 

Lion Quest is a solid platformer with bright colors and interesting mechanics but gets weighed down by its slower pace and somewhat diminished single-player replay value. Despite this, the physics-bending mechanics help keep things fresh and the chaotic mayhem that is multiplayer make this a game you’d want to have in your library.

My Steam library is pretty small. And when I say small, I’m talking about 30 to 40 games here. That’s not a number to brag about or anything; I have friends who are well into a hundred, maybe even more. With such a huge list of titles, there’s no way I or any of my friends can properly sit and invest several hours into each one. We might be able to sink in a few hours, but for some of us, there aren’t enough hours in the day or months in a year. Sometimes it’s easy to be more of a collector than an actual gamer as AAAs and indie titles collect digital dust on a shelf.

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