May 27, 2017 Last Updated 11:41 AM, May 27, 2017
Empathy: Path of Whispers
Dev Talks

Empathy: Path of Whispers

Empathy: Path of Whispers is an atmospheric and story-driven…

209
Empathy: Path of Whispers
Dev Talks

Empathy: Path of Whispers

Empathy: Path of Whispers is an atmospheric and story-driven…

209
PREY - AAA Anonymous Epi. 15
Podcasts

PREY - AAA Anonymous Epi. 15

With AAA Anonymous, we discuss our latest AAA game addiction…

245
Expeditions: Viking Interview
Dev Talks

Expeditions: Viking Interview

Circa 790 AD. A small band of Norse warriors lands on the sh…

172
Dawn of Andromeda Interview
Dev Talks

Dawn of Andromeda Interview

Dawn of Andromeda is a pausable, real-time 4X space strategy…

293
Bulletstorm: Full Clip Edition - AAA Anonymous Epi. 14
Podcasts

Bulletstorm: Full Clip Edition - AAA Ano…

With AAA Anonymous, we discuss our latest AAA game addiction…

589
Mass Effect: Andromeda - AAA Anonymous Epi. 13
Podcasts

Mass Effect: Andromeda - AAA Anonymous E…

With AAA Anonymous, we discuss our latest AAA game addiction…

760
NieR: Automata - AAA Anonymous Epi. 12
Podcasts

NieR: Automata - AAA Anonymous Epi. 12

With AAA Anonymous, we discuss our latest AAA game addiction…

742
OPN DevLounge Monthly - March 2017
Dev Talks

OPN DevLounge Monthly - March 2017

Episode Five, Season One! OPN's DevLounge Monthly is a livel…

794
Caleb Bailey

Caleb Bailey

Caleb is a resident of Austin Texas who had his passion for gaming sparked by the Sega Genesis, a passion that remains today with the PC and PS4. His favorite game is the first Max Payne, and he gravitates towards open worlds, western RPG’s, VR experiences, shooters, and action games. He is starting to dabble in game design and is working towards returning to college where he’ll finish his marketing degree.

The Surge is a fine example of how Souls-like gameplay and structure transfers well to other genres and settings. It's a great looking game — The Surge boasts not only smooth animation, but fine details, such as the way a tarp will flap realistically in the wind, go a long way towards making this title one to show off. Combined with satisfying and unique combat, hopefully, The Surge will experience a surge of players on release.

Frank Rising’s short length must be noted, as less than a handful of hours for $10 may be considered by some a lack of value. Quality trumps quantity, though, and because Frank Rising improves on many aspects laid out by Dead Rising 4, I recommend it to those who already own and might have felt disappointed by the original game.

Bulletstorm: Full Clip Edition is a roller coaster ride of violence that delivers gameplay that's just as entertaining as it was in its original release in 2011. While it may not have enough discrepancy from the original to justify a repurchase, as far as remasters go, Bulletstorm: Full Clip Edition should serve as an example for how to revitalize an older game.

Dead Rising 4 has a bit of an identity crisis. It neither commits to the open-world aspect enough to be considered exemplary in the genre, nor does it deliver enough of the mainstays of the series to satisfy longtime fans. Unfortunately, Dead Rising 4 marks the low point in the franchise, and while you may get some mindless enjoyment from killing zombie hordes, the fun is dying, not rising.

Rebellion Development took the groundwork laid by Sniper Elite 3 and improved upon nearly every aspect. Its large-scale environments feature an intelligent layout of objectives and abundance of sniper-aiding verticality. While Sniper Elite 4's music and story aren't going to win any awards, they aren't enough to take away from the respectable amount of content and addictive, strategy-based gameplay.

While it's commendable that a two-man team set out to create an adventure of relatively broad scope, I can't recommend Hero, especially not at its current price point. It does have decent music and sound effects, but the lackluster graphics, lack of polish and uninspired gameplay are too glaring to ignore.

Days of War features addicting and strategic gameplay that forces you to learn the handling of the weapons to succeed. Its sound design and graphics are also top notch, but the title slightly suffers from a lack of standout maps and some lackluster optimization. That being said, for 25 dollars and with more maps and modes already announced, not to mention the upcoming level editor, it's definitely worth a look.

Overwatch, DOOM, and Dark Souls 3 are just a few of the notable games released last year that garnered a slew of praise and awards. While the aforementioned games were, and still are, worthy of your time, I feel 2016’s “best game” distinction was most earned by IO’s Hitman. I say this despite initially passing on the game. Its episodic nature and perceived lack of content raised some red flags for me. So what makes Hitman a game that compels me to write about its virtues despite having no IO-Interactive stock? Well, let’s take a look.

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