Sep 25, 2017 Last Updated 9:00 PM, Sep 25, 2017
Mantis Burn Racing: 'Battle Cars' DLC Interview
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Mantis Burn Racing: 'Battle Cars' DLC In…

The OPN interview showcasing the release of VooFoo Studios' …

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Mantis Burn Racing: 'Battle Cars' DLC Interview
Dev Talks

Mantis Burn Racing: 'Battle Cars' DLC In…

The OPN interview showcasing the release of VooFoo Studios' …

70
We Need To Go Deeper Early Access Interview
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We Need To Go Deeper Early Access Interv…

The OPN interview with Deli Interactive. We Need to Go Deepe…

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Utomik Interview
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Utomik Interview

The OPN interview with Frank Meijer. Utomik is the no-nonsen…

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Children of the Zodiarcs Interview
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Children of the Zodiarcs Interview

The OPN interview with Jason Kim, Cardboard Utopia. Children…

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Crumple Interview
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Crumple Interview

The OPN Dev Talk with Gabriel Gutierrez from Nascent Games, …

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The Search Interview
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Embark on a journey of discovery and inspiration in The Sear…

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Black the Fall Interview
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Starpoint Gemini Warlords Interview
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Starpoint Gemini Warlords Interview

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Caleb Bailey

Caleb Bailey

Caleb is a game reviewer who is way more of a nostalgic curmudgeon than any 25 year old has any right to be. He enjoys shooters, open world games and is a huge believer in virtual reality's potential. His guilty pleasure movie of choice is The Neverending Story which he still shamefully watches because it was his childhood favorite. He hopes to one day ride Falkor the Luckdragon in VR because that is what he means when he says virtual reality has potential.

Blasters of the Universe is what the 80s thought video games would be like in the future. It's neon-drenched, arcadey, and absolutely addictive; the rare marriage of a great concept and flawless execution. But most importantly: it's a blast.

Just in Time Incorporated is Just Okay. It’s a great concept, but the execution is lacking. As it stands, the puzzle solutions felt too stilted and left you craving more challenge, however, the brief title is still more enjoyable than not, with humor that consistently delivers. Though fairly polished, and with mechanics that plain work, we get the impression that there's a great game in Just in Time – just not this time.

The Surge is a fine example of how Souls-like gameplay and structure transfers well to other genres and settings. It's a great looking game — The Surge boasts not only smooth animation, but fine details, such as the way a tarp will flap realistically in the wind, go a long way towards making this title one to show off. Combined with satisfying and unique combat, hopefully, The Surge will experience a surge of players on release.

Frank Rising’s short length must be noted, as less than a handful of hours for $10 may be considered by some a lack of value. Quality trumps quantity, though, and because Frank Rising improves on many aspects laid out by Dead Rising 4, I recommend it to those who already own and might have felt disappointed by the original game.

Bulletstorm: Full Clip Edition is a roller coaster ride of violence that delivers gameplay that's just as entertaining as it was in its original release in 2011. While it may not have enough discrepancy from the original to justify a repurchase, as far as remasters go, Bulletstorm: Full Clip Edition should serve as an example for how to revitalize an older game.

Dead Rising 4 has a bit of an identity crisis. It neither commits to the open-world aspect enough to be considered exemplary in the genre, nor does it deliver enough of the mainstays of the series to satisfy longtime fans. Unfortunately, Dead Rising 4 marks the low point in the franchise, and while you may get some mindless enjoyment from killing zombie hordes, the fun is dying, not rising.

Rebellion Development took the groundwork laid by Sniper Elite 3 and improved upon nearly every aspect. Its large-scale environments feature an intelligent layout of objectives and abundance of sniper-aiding verticality. While Sniper Elite 4's music and story aren't going to win any awards, they aren't enough to take away from the respectable amount of content and addictive, strategy-based gameplay.

While it's commendable that a two-man team set out to create an adventure of relatively broad scope, I can't recommend Hero, especially not at its current price point. It does have decent music and sound effects, but the lackluster graphics, lack of polish and uninspired gameplay are too glaring to ignore.

Days of War features addicting and strategic gameplay that forces you to learn the handling of the weapons to succeed. Its sound design and graphics are also top notch, but the title slightly suffers from a lack of standout maps and some lackluster optimization. That being said, for 25 dollars and with more maps and modes already announced, not to mention the upcoming level editor, it's definitely worth a look.

Overwatch, DOOM, and Dark Souls 3 are just a few of the notable games released last year that garnered a slew of praise and awards. While the aforementioned games were, and still are, worthy of your time, I feel 2016’s “best game” distinction was most earned by IO’s Hitman. I say this despite initially passing on the game. Its episodic nature and perceived lack of content raised some red flags for me. So what makes Hitman a game that compels me to write about its virtues despite having no IO-Interactive stock? Well, let’s take a look.

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