Nic is a freelance writer, doctoral student, and devout PC gamer. He says he's not a hipster but still insists that the best games are either decades old or made by one guy in a basement. This includes things like Undertale or any Final Fantasy that was released on Super Nintendo. He is also an RTS fanatic.
Super Cloudbuilt has the potential for unlimited playability simply due to the fact that there is always a higher challenge to aim for. The downside to this, however, is an intense level of frustration from repeated failure. The visual aesthetic and puzzles are commendable, but the awe doesn’t even register in comparison to the amazement you can experience due to your own reflexes and persistence – if you ever actually manage to make progress.
Planet Ancyra Chronicles appears to be made by a team of developers who are each individually good at their jobs – the level design, the narrative design, and the score all have their moments. Unfortunately, it seems the team suffered from miscommunication, because this title’s individual parts struggle to fit together into a single, cohesive experience. Perhaps only the most persistent of players will be able to make it to the end of this otherwise interesting story.
Vostok Inc. is as addictive as any other incremental game – in fact, it’s one of the better incremental games to come out; it has a lot more polish and character, along with humor, great artwork, and music. It’s nigh impossible to stop playing (because, what happens when you reach the last number there is?), but once you do, you wonder what the point of it all was.
Cladun Returns This is Sengoku achieves what it sets out to be with an apparent abundance of effort on the part of the developers. However, Cladun is not for everyone, and probably not even for most people. It’s intensely focused on customization, attention to detail, and a formidable obsession with stats. In the process, it sacrifices story and the option for casual gameplay; those not familiar with heavy RPG play, might want to think twice before plunging into Cladun.
Black The Fall has the makings of a deep and emotional retelling of life under a totalitarian communist regime. The literally dark, oppressive, and intimidating imagery combines with the music, sound effects, and mechanics to narrate scenes without using a single word, and that alone has to be respected.
RiME is a wonderful experience filled with both light-hearted excitement and touching emotional moments. It invokes the old cliché, “I laughed, I cried,” but, of course, that doesn’t do justice to the amount of effort it took to coordinate the vivid yet dreamlike artwork, the fun and easygoing gameplay, and the dramatic musical score. It’s unfortunate that the graphics can be choppy and the movement can be finicky. Otherwise — especially if you value aesthetics over fun — this is an incredibly satisfying title.
Project Nimbus is an impressive effort from such a small studio, but it’s very much a work-in-progress, and it’s been that way for a somewhat long time. The gameplay is excellent – addicting enough to burn through countless hours unnoticed – but the story is lacking. The voice acting, translation, and dialogue writing do not serve this title well, though the battles carry the gameplay enough to make it worth the time. If this kind of heavy combat in a robot setting appeals to you, give it a try, and hopefully the issues will clear up by the time it’s finished.
While The Franz Kafka Videogame ends up feeling a tad pretentious in its use of Kafka’s name, the artwork and some of the puzzles are worth appreciating. Bits and pieces can be frustrating, and the short play time is a downside, but fans of experimental point-and-click adventures might still want to check this one out.
Dawn of War III is very a solid foundation for the future of the franchise, but it lacks fresh flavor. The expansions to this title are sure to add races, storylines, and mechanics that are simultaneously new and nostalgic, but this initial release is somewhat bare-bones.
We all know Valve is trolling us about Half-Life 3 by now, and the common argument tells us that if they ever did release it, after all this time, it’d never live up to the hype. It’s just bad for business. But would we really want it, at this point, anyway?
Antihero is fairly well balanced and the mechanics are solid, but there just isn’t enough of it yet to make it stand out. It definitely has potential to entertain with its funny-yet-dark art and play styles, but so far it lacks any sort of story or variety. While I have high hopes for this title, we will just have to wait and see if it lives up to its potential.