Aug 21, 2017 Last Updated 11:22 AM, Aug 21, 2017
Published in Dev Talks
Read 975 times
Rate this item
(0 votes)

With Christian Diaconescu, Creative Director at Sand Sailor Studio

Check out our Review of Black the Fall here.

Black The Fall is a puzzle game set-up in a communist dystopian era. Playing as Black, an obedient factory worker, the player gets one chance to outsmart the oppressive system. But the road to freedom is paved with puzzles, pitfalls and manipulation. A door malfunctions, an opportunity arises. Once out, how does one survive?

Black The Fall started in 2014, as Cristian Diaconescu and Nicoleta Iordanescu's art project: a black & white stealth-platformer, set-up in an alienated world. The game concept came as a way to illustrate and express rebellion against the mechanisms of a heavily corrupted system, rooted in the decades of communism, Romania has edured.

In the months to follow they discovered there's so much to show about the communist mentality: distrust, dehumanizing work environment, uniformity. "We chose a puzzle game approach, as this would better illustrate what it means to cope with a restrictive regime. We lived in times where there was no freedom of speech, intellectuals were thrown in prisons and tortured, food was subject to rationing, there was no access to contraception. Access to western culture was minimal. It sounds Orwellian, but unfortunately it happened in real life in most of communist countries. And the worst part is that it's still happening in some parts of the world." said Cristian Diaconescu, Creative Director at Sand Sailor Studio. "Also, as we explored this path we realized that the oppressive mechanics apply to the western world today, where a lot of people feel trapped in conforming with a system they don't believe in. With Black the Fall, we are offering an alternate course of action, where anyone has the chance to outsmart the system and escape it."

ABOUT THE STUDIO

Sand Sailor Studio is an independent game development studio, driven by the mind-puzzling, rather than mind-numbing.

In January 2014 two artists, with basic programming skills, started working on a noir mobile game prototype. This naturally led to asking friends for: feedback, funding, help with programming, you name it.

In a few months the team doubled in size having two programmers join Cristi and Nico on this journey. Sand Sailor Studio started their odyssey by competing for the Square Enix Collective program with the prototype for Black the Fall, where they had a 70%+ YES. This feedback empowered the team to build a successful campaign on KickStarter. Then Sand Sailor Studio won a scholarship with their prototype and took part in Execution Labs' accelerator program. "With XL labs, we learned a lot about the industry mechanics and decided to reshape our game, in order to better reflect the concept of escaping an oppressive system; something we are very familiar with" says Cristian Diaconescu, Creative Director at Sand Sailor Studio. "Since then we've added more talent to the team, going full steam ahead with a team of nine people working on Black The Fall."

In 2016 the Sand Sailor studio signed a publishing contract with Square Enix for Black The Fall and was lucky to showcase the game and meet the players around the world at events such as E3, Gamescom, Tokyo Game Show, Comic Con, EGX, Unite Europe, IndieCade Europe and many more.

Image Gallery

Related items

  • The Long Dark Review

    The Long Dark is imperfect, but it could be one of the best experiences in the survival genre. For the impatient, single-player gamer, The Long Dark holds little promise. However, if you relish the challenge of isolation and the feeling that you’re fighting against an environment that isn’t trying to kill you, but rather just doesn’t care about you, then you must try The Long Dark.

  • Pyre Review

    Gamers will talk about Pyre for a good while. Vivid visuals pair well with energizing audio, and both complement the subtle, mechanical gameplay; Pyre, a stunning package,provides with aplomb a depth of strategy not found in some AAA titles, and couches the experience in an engrossing narrative. Supergiant Games’ strongest showing to date, Pyre is a must play, a delight that can’t be recommended highly enough.

  • Upside-Down Dimensions Enters Early Access

    KISS Ltd and Hydra Interactive Entertainment announced that as of today, PC gamers can play their paper platformer via Steam Early Access, highlighting that Upside-Down Dimensions is an enchanting and unique game that combines action, hack n slash, RPG, stealth, platform and co-op puzzles for a truly remarkable gameplay experience.

  • The Gardens Between, Coming Q1 2018

    The Gardens Between is a surreal puzzle adventure that follows best friends, Arina and Frendt, as they fall into a mysterious world of beautiful garden islands. The player can traverse back and forwards in time to discover each garden's secrets and, along the way, reveal a story about friendship, childhood and growing up.

  • Yonder: The Cloud Catcher Chronicles Review

    For an open-world, immersive experience replete with quests, fishing, farms, and more, look no further than Yonder: The Cloud Catcher Chronicles. The design is apt to please any gamer interested in what Yonder has to offer, while nightfall and the gloominess of a heavy rain ensure that players who might otherwise avoid overly bright hues don’t feel left out -- a sure recipe on Yonder’s part for broad appeal. However, as an exploration-heavy title, especially one that does not offer combat, the allure is counteracted in part; ultimately, though, all -- save the hardcore -- can enjoy Yonder.

  • Baobabs Mausoleum Ep.1 Ovnifagos Don't Eat Flamingos Review

    Seemingly an anomaly on the Steam store, Baobabs Mausoleum Ep. 1 Ovnifagos Don’t Eat Flamingos is a weird but worthwhile play.  It presents a unique and twisted world and a story with a considerable extent of both human imagination and sanity.  Each puzzle and problem is different and engaging, providing an innovative experience.  As the first installment in the series, we have hopeful anticipation for a successor, to see how the developers will continue to polish what they have here.

More in this category: The Search Interview »

Latest Shows

The Search Inter…

Embark on a journey of discovery and inspiration in The Search - a story-driven puzzle-adventure set in a mysterious world where art comes to life! In an unknown world, you'll sear...

OPN DevLounge Mo…

Episode Six, Season One! OPN's DevLounge Monthly is a lively conversation between game developers on Twitch, on the hottest PC games to be released this upcoming month. Watch it on...

Out Soon

PC Gaming Incoming

The Inner World …

The flute nose dynasty has been watching over Asposia for centuries on end. In secret, they fill the...

Total War: WARHA…

Sequel to the award-winning Total War: WARHAMMER, Total War: WARHAMMER II introduces a breathtaking ...

The Long Dark Re…

The Long Dark is imperfect, but it could be one of the best experiences in the survival genre. For the impatient, single-player gamer, The Long Dark holds little promise. However, ...

Strategy & T…

Strategy and Tactics: Dark Ages by Herosoft is the latest iteration of a risk-style board game that is enhanced by persistent upgrades to generals and leaders and a large variety o...

Pyre Review

Gamers will talk about Pyre for a good while. Vivid visuals pair well with energizing audio, and both complement the subtle, mechanical gameplay; Pyre, a stunning package,provides ...

Total War: WARHA…

Yet another in an already long line of excellent pieces of DLC for what has shaped up to be a living classic in the realm of PC games. If you like the game, you'll almost definitel...