Feb 21, 2017 Last Updated 3:29 AM, Feb 21, 2017
The Fatal Flaws of Game Development

The Fatal Flaws of Game Development

There is no handbook on how to make the perfect game. It’s a fine-tune...

Game Hoarding: Only a Problem If You Think It Is

Game Hoarding: Only a Problem If You Think It Is

My Steam library is pretty small. And when I say small, I’m talking ab...

Campaign Funds to Your (Steam) Wallet

Campaign Funds to Your (Steam) Wallet

We’ve all heard about various misuses of public and campaign funds fro...

CAYNE Interview

In this grim return to the STASIS universe, expectant protagonist, Hadley, wakes up in a facility. Where is she? Why is she there? And, why do they want her baby?

With AAA Anonymous, we discuss our latest AAA game addiction for a handful of months, until the next one replaces it. This episode is the on the release of Capcom's seventh in the series: Resident Evil 7 Biohazard.

Resident Evil 7 is as near to perfection within its genre, and its legacy, as any game I have ever had the pleasure of reviewing; it is a must-buy, especially for loyalists of the franchise. Do yourself a favor and pick up a copy, and help all of us send a clear message to Capcom: More of this, please, and soon.

CAYNE Review

Stripped of combat mechanics, the fear, tension, and uneasiness found in CAYNE are triggered solely by the unsettling nature of its atmosphere. Hadley stands in a room with a blood-soaked MRI scanner, while you read a personal journal that’s been left behind. Each successive entry is filled with more madness and malice than the last. The hairs on the back of your neck stand up. You’re curious as to what’s around the next corner, but don’t know if you want to see. This is the experience that is playing CAYNE, an homage to isometric games of the 90’s, one that successfully injects the elements of psychological horror into point-and-click gameplay. Play this. It's Free to Play and worth every penny you won't spend.

STASIS Review

I wasn’t sure what I was getting into when I fired up STASIS for the first time. Based on the limited materials I had previously been exposed to, I assumed it was a standard isometric shooter. I was dead wrong. Its roots are deep in the point-and-click exploration genre of yesteryear, complete with pre-rendered 3D backgrounds and character animations. WASD is not welcome here. Time is NOT an issue. Brain Activity IS required.

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