Mar 27, 2017 Last Updated 11:41 AM, Mar 27, 2017
The Fall of Space Empires

The Fall of Space Empires

Sandbox MMO and Space Ship Combat Game, EVE Online, experiences larges...

Hollywood Gamers

Hollywood Gamers

I imagine it happening in a giant pristine mansion in Beverley Hills. ...

Violent Games Do Not Create Violent Children

Violent Games Do Not Create Violent Children

As always, members of the media and the government are attacking the v...

CAYNE Interview

In this grim return to the STASIS universe, expectant protagonist, Hadley, wakes up in a facility. Where is she? Why is she there? And, why do they want her baby?

With AAA Anonymous, we discuss our latest AAA game addiction for a handful of months, until the next one replaces it. This episode is the on the release of Capcom's seventh in the series: Resident Evil 7 Biohazard.

Resident Evil 7 is as near to perfection within its genre, and its legacy, as any game I have ever had the pleasure of reviewing; it is a must-buy, especially for loyalists of the franchise. Do yourself a favor and pick up a copy, and help all of us send a clear message to Capcom: More of this, please, and soon.

CAYNE Review

Stripped of combat mechanics, the fear, tension, and uneasiness found in CAYNE are triggered solely by the unsettling nature of its atmosphere. Hadley stands in a room with a blood-soaked MRI scanner, while you read a personal journal that’s been left behind. Each successive entry is filled with more madness and malice than the last. The hairs on the back of your neck stand up. You’re curious as to what’s around the next corner, but don’t know if you want to see. This is the experience that is playing CAYNE, an homage to isometric games of the 90’s, one that successfully injects the elements of psychological horror into point-and-click gameplay. Play this. It's Free to Play and worth every penny you won't spend.

STASIS Review

I wasn’t sure what I was getting into when I fired up STASIS for the first time. Based on the limited materials I had previously been exposed to, I assumed it was a standard isometric shooter. I was dead wrong. Its roots are deep in the point-and-click exploration genre of yesteryear, complete with pre-rendered 3D backgrounds and character animations. WASD is not welcome here. Time is NOT an issue. Brain Activity IS required.

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