Oct 24, 2017 Last Updated 4:19 PM, Oct 23, 2017

Bulletstorm: Full Clip Edition - AAA Anonymous Epi. 14

Published in Podcasts
Read 1159 times
Rate this item
(0 votes)

With AAA Anonymous, we discuss our latest AAA game addiction, until the next one replaces it. This episode covers Gearbox's remake of Bulletstorm: Full Clip Edition... Featuring Duke Nukem?

Related items

  • eSports

    It’s hard to pinpoint the inception of the esports movement, but much speaks for placing it somewhere around the year 2000. Fueled by fears of the end of the world (brought about by the Y2K bug), public sentiment took a downturn. In Asia, specifically South Korea, a financial crisis had ravaged the economy and conjured a bleak outlook onto the future. Scores of yuppies were fired and turned into NEETs. Instead of browsing the internet and doing nothing at their office jobs, they now passed their time in cyber cafes, playing online multiplayer games.

  • Overgrowth Review

    Overgrowth, while fun for a while, misses the mark for a captivating story or combat. The world feels uninviting and dead, giving off the feel of a game from the early 2000’s when the processing power of hardware was much more limiting. The combat is fast-paced and fun, but it lacks depth and eventually goes stale. The story that ties it all together feels loose and lacks impact, each character blends into another and consequently prevents the player from connecting at a deeper level. The title does shine for the first hour or two, but it quickly loses its flair.

  • Is Early Access Worth It?

    Early access games give developers and players a unique relationship as a game goes through early-to-final development stages. As a player, you don’t have to be among the select few for the game’s alpha and beta phases; you can play immediately and experience a new perspective as the developers continue to build and improve the game based on your feedback.

  • BLACK DAY Early Access Review

    Black Day is an “Early Access” third person shooter with FPS elements.  Rather than focusing on a set story and setting, Black Day is a military sandbox where players change the parameters of their missions.  Featuring an experience-based progression system, Black Day rewards players for handicapping themselves via difficult obstacles with new equipment and maps.  Helios Productions self proclaims this title as “very ambitious,” promising that they only want to provide an excellent final product.  The promise of so many features, paired with the beauty of the Unreal Engine, begs the question; is it able to deliver on its ambition?

  • Road Redemption Review

    The updated graphics and physics engine are sure to bring enjoyment and laughs. Road Redemption builds on a relatively simple concept that has worked in the past, repackages it, and allows the unpredictability of other players a large selection of tracks, bikes, and riders in online death races to round out a uniquely enjoyable experience.

  • Banner Saga 3 Art Reveal

    Stoic, an independent game development company, and Versus Evil a leading independent video game publisher, today unveiled the first key artwork for Banner Saga 3, the third and final chapter in the epic Viking RPG trilogy.

  • Project Nimbus Review

    Project Nimbus has a somewhat anticlimactic ending, but that’s only because the climax revealed in Early Access set the bar so high, both in terms of gameplay and story. Those awaiting this title’s full release after playing the Early Access might feel a little ripped off, but they might also realize just how great this experience is a second time through. Impressive mech combat that never grows old and interesting story elements equate to an impressive win for this small indie developer.

  • Aftercharge Interview with Chainsawesome Games

    The studio itself was established in 2012 by three people — two programmers and one artist — who had gained experience working in different studios before, but mostly with one studio (that is) in Quebec City, which is called Frima Studio. They decided to try it on their own and began working on a project which was later canceled because it had been too ambitious. Their first successful project was BeatBlasters III which is a game they released on PC. It’s a rhythm game with platformer and puzzle elements — a unique take on those genres. It didn’t perform very well, like most first games of a studio. They didn't invest much in marketing.

More in this category: PREY - AAA Anonymous Epi. 15 »

Latest Indie Reviews

The Indie Scene, Under Review.

Latest on Twitch

Watch it live on twitch.tv/opnoobsonline.

Out Soon

PC Gaming Incoming