Oct 24, 2017 Last Updated 4:19 PM, Oct 23, 2017

Is Early Access Worth It?

Early access games give developers and players a unique relationship as a game goes through early-to-final development stages. As a player, you don’t have to be among the select few for the game’s alpha and beta phases; you can play immediately and experience a new perspective as the developers continue to build and improve the game based on your feedback.

eSports

It’s hard to pinpoint the inception of the esports movement, but much speaks for placing it somewhere around the year 2000. Fueled by fears of the end of the world (brought about by the Y2K bug), public sentiment took a downturn. In Asia, specifically South Korea, a financial crisis had ravaged the economy and conjured a bleak outlook onto the future. Scores of yuppies were fired and turned into NEETs. Instead of browsing the internet and doing nothing at their office jobs, they now passed their time in cyber cafes, playing online multiplayer games.

Stoic, an independent game development company, and Versus Evil a leading independent video game publisher, today unveiled the first key artwork for Banner Saga 3, the third and final chapter in the epic Viking RPG trilogy.

The studio itself was established in 2012 by three people — two programmers and one artist — who had gained experience working in different studios before, but mostly with one studio (that is) in Quebec City, which is called Frima Studio. They decided to try it on their own and began working on a project which was later canceled because it had been too ambitious. Their first successful project was BeatBlasters III which is a game they released on PC. It’s a rhythm game with platformer and puzzle elements — a unique take on those genres. It didn’t perform very well, like most first games of a studio. They didn't invest much in marketing.

Devil Daggers is created by Matt “m4ttbush” Bush, under the company Sorath. I’m greeted with screenshots that depict a hand engulfed in embers, firing countless daggers from its fingertips at hordes of lovecraftian enemies. The room is dark: there are no walls or ceilings, only a dark void. The faint illumination from the main character reveals ancient stone floors beneath. The entire color scheme seems to stick with three, maybe four colors at once — all dusty reds or luminescent yellows. They are hugging vertices that I have not seen since Quake, and they look brilliant combined.

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