Jul 28, 2017 Last Updated 4:00 AM, Jul 28, 2017
The Search Interview
Dev Talks

The Search Interview

Embark on a journey of discovery and inspiration in The Sear…

467
The Search Interview
Dev Talks

The Search Interview

Embark on a journey of discovery and inspiration in The Sear…

467
Black the Fall Interview
Dev Talks

Black the Fall Interview

After decades of toil, an old machinist plots his escape fro…

744
Starpoint Gemini Warlords Interview
Dev Talks

Starpoint Gemini Warlords Interview

A unique blend of space sim, RPG and 4X games. Conduct resea…

654
OPN DevLounge Monthly - June 2017
Dev Talks

OPN DevLounge Monthly - June 2017

Episode Six, Season One! OPN's DevLounge Monthly is a lively…

732
MyWorld Early Access Interview
Dev Talks

MyWorld Early Access Interview

MyWorld – THE Action RPG Maker! Unleash your imagination wit…

744
Empathy: Path of Whispers Interview
Dev Talks

Empathy: Path of Whispers Interview

Empathy: Path of Whispers is an atmospheric and story-driven…

968
PREY - AAA Anonymous Epi. 15
Podcasts

PREY - AAA Anonymous Epi. 15

With AAA Anonymous, we discuss our latest AAA game addiction…

861
Expeditions: Viking Interview
Dev Talks

Expeditions: Viking Interview

Circa 790 AD. A small band of Norse warriors lands on the sh…

931
Editorial

Editorial (111)

Fabraz Interview with Fabian Rastorfer

OPN had an opportunity to speak with the developers at length about their continuing work with Slime-san. Their answers show inside-track glimpses of the challenges and expectations of indie studios who seek to maintain and expand a title after release.

Playcrafting Spring Expo 2017

“Jus’ watch me, you joyk,” New York might say. While the city doesn’t attract big name game studios yet, it has a growing and energetic indie game scene. The members of this scene are gaming devotees looking for communal support and wishing for New York to support small entrepreneurship and can-do attitudes. Programs to help start-ups exist, like NYU-Poly, Entrepreneurs Roundtable Accelerator, and NYC Seed. However, the landscape lacks initiatives which support video game developers, specifically.

The Bittersweet Rebuild

Why am I like this? Why did I let a few frame drops in Overwatch annoy me to the point of spending hundreds of dollars on new PC components that will just inevitably annoy me in the exact same way a few years from now?

We all know Valve is trolling us about Half-Life 3 by now, and the common argument tells us that if they ever did release it, after all this time, it’d never live up to the hype. It’s just bad for business. But would we really want it, at this point, anyway?

Secrets from the World of OPUS

I was privileged to sit down with Sam and Scott. It was enthralling and informative to be let inside the OPUS world and the minds that have worked so hard in creating it. I look forward to the release of OPUS: Rocket of Whispers in the next few months. Until then, I shall be listening to some alluring musical compositions from SIGONO’s previous game, OPUS: The Day We Found Earth.

Antihero Preview

Antihero is fairly well balanced and the mechanics are solid, but there just isn’t enough of it yet to make it stand out. It definitely has potential to entertain with its funny-yet-dark art and play styles, but so far it lacks any sort of story or variety. While I have high hopes for this title, we will just have to wait and see if it lives up to its potential.

From the Desk of the Vice-President

What you are experiencing, E.A., is gamers. Gamers who had to grow up telling people they hated games, because being the ‘gamer nerd’ was social suicide. Even the ‘comic book nerds’ could point and make fun of you… because games are for kids, after all, right?

Mirage: Arcane Warfare Beta Preview

If you thought Chivalry’s combat was too tedious or frustrating, Mirage is definitely worth keeping an eye on and checking out when it has an inevitable ‘free’ weekend on Steam. Torn Banner Studios has set the bar high for me, and for any fan of their previous release. Whether or not the new layer of complexity actually adds to the experience is yet to be seen, but after playing through the content currently available, I can say it’s a rewarding and admirable effort that deserves the attention and recognition it receives.

After tinyBuild’s CEO, Alex Nichiborchik, emailed OpNoobs a second round of controversial announcements to further defame G2A, I closed his email with a sour taste in my mouth. “Cheap,” I thought. Whatever that was felt like High School drama, in this case with Mr. Mario Mirek, a Senior Account Manager at G2A who, Alex states, at the GDC “came over to the Q&A line, and started shouting that he was the guy dealing with me calling them out last year - embarrassing himself in front of a room filled with industry professionals.”

When Everyone Hates Your Favorite Game

It didn't have a reputation right away. In fact, some time would pass before its very name would suffice to derail Steam community threads. Dragon Age II was the new example in what not to do.

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