All the elements are there: you’re gunning down massive hordes of baddies and you’re doing so with outstanding visual fidelity, a variety of weapons, and you’re able to cause this mayhem using big, explosive abilities. But, a bit too much of Destiny 2’s action is watered down by long cooldowns, the lazy sit-behind-cover until you’re full-health again, and the way enemies completely lose their ability to aim once your health hits the blinky-red portion of the on-screen health bar. The stakes always seem so low, the rewards so random and barely earned. It’s not a bad game, but it’s not one that lives up to the lofty expectations set by the way it’s marketed and talked about by its fans. Miles wide, but an inch deep: Destiny 2 is not the game it should be.
I never played Destiny. While it seemed to check so many of the boxes I wanted in a game, unfortunately, it could only be played on a platform that I didn’t own. A Borderlands-style loot system merged with a Halo-inspired combat experience sounded like a winning combination and, in many ways, it was.