I never played Destiny. While it seemed to check so many of the boxes I wanted in a game, unfortunately, it could only be played on a platform that I didn’t own. A Borderlands-style loot system merged with a Halo-inspired combat experience sounded like a winning combination and, in many ways, it was.
Heroes of the Storm does not try to be tremendously complex, nor does it want the player to feel that they've immediately figured out all the nuances of gameplay. Blizzard has a long history of taking a popular genre, finding the three to five most fun things about it, then creating a gameplay experience that fully envelops the player in those facets of the game. They did it with the MMO by making WoW, they did it with the action RPG in the Diablo series, and they're currently doing it with online card games in Hearthstone. So far, this is one hell of an effort to do the same thing to the MOBA genre.
With AAA Anonymous, we discuss our latest AAA game addiction for a handful of months, until the next one replaces it. This episode covers the release of Blizzard's Expansion, Legion, and the welcomed revival of World of Warcraft. For the Horde!
Warcraft is a venerable IP, and given the lack of competition, this is the best video game movie I've seen since Wreck it Ralph. Outside of the fantastically well used CGI, this is not a bit of cinema that will be winning any awards. It is the beginning of a franchise, and my determined optimism says that Blizzard and Legendary Pictures could get better at making cinema together. If not, they managed to pen a love letter to their fans that anyone with even an ounce of Warcraft nostalgia should examine – and it was very much appreciated.
The term “value” has become a staple when discussing video games. It pops up in almost every comment section and forum thread on the internet. It seems the only thing people are concerned with, these days, is how much value they are going to get out of their purchase. It’s the reason we always see questions about how big the game map is going to be for Fallout 4 or The Witcher 3 before launch. How many quests will there be? How many NPC’s and towns for us to interact? How many hours will the single player campaign last? Unfortunately, there are a lot of gamers who won’t be satisfied with their sixty dollar purchase unless the game can provide hundreds of hours of gameplay, even though historically speaking, games are cheaper than ever, and God forbid a developer to try to charge for a multiplayer-only experience.