The experience of The Norwood Suite is incredibly unique, each design choice, be it of the musical or visual arts, very much reflects Cosmo D's style. The world in which you play feels well developed and full, but not cluttered, keeping you on the path of the game, but not on rails. The Norwood Suite — along with their first release, Off-Peak — are two games worth the effort and confusion.
Devil Daggers is created by Matt “m4ttbush” Bush, under the company Sorath. I’m greeted with screenshots that depict a hand engulfed in embers, firing countless daggers from its fingertips at hordes of lovecraftian enemies. The room is dark: there are no walls or ceilings, only a dark void. The faint illumination from the main character reveals ancient stone floors beneath. The entire color scheme seems to stick with three, maybe four colors at once — all dusty reds or luminescent yellows. They are hugging vertices that I have not seen since Quake, and they look brilliant combined.
Once you figure out how to upgrade your heroes, customize your knights’ spells, spend gold and gems, and place puzzle pieces, Onion Knights is addicting. The Stage rounds (Easy and Hard) are short, so you can play a few rounds if you only have a small pocket of time for games. However, it’s easy to play round after round as you try to level yourself, earn enough gold for knight upgrades, and obtain the gems to buy more hero cards to upgrade your favorite hero, and progress far enough to beat the Hard Stage map. Gameplay is easy to understand but is more challenging as you progress through the map as Curry enemies get stronger and there are more waves to survive through — typical of the genre.
Another Lost Phone is truly a masterpiece in its kind, setting a bar in both creativity and meaning that will be hard for future installments in the genre to match. In addition to being one of the most innovative vehicles for a puzzle-based story to be released in a long time, the story is immensely engaging from the moment you unlock the phone. Accidental Queens have now issued a challenge to game designers everywhere: use your art to tell stories that need to be told.
Your quest to quench your thirst while maintaining good relations with every other student is bigly entertaining, though occasionally you’ll speed through some of the more monotonous parts. On the surface, there is a lot to look at and dive into. Between the bunch of boys, to the mall at which you can shop, to the jobs you can work, it seems like there would be more variety to each choice, but each decision feels trivial; the repetitive nature of some of the conversations exacerbated this and, over time, XOXO Droplets lose its shine. However, the jerk characters of XOXO Droplets promises to entertain.