The award ceremony of the 5th edition of BIG Festival, Latin America’s largest independent games event, took place on the night of June 29th, in the Adoniran Barbosa auditorium, in São Paulo Capital city, Brazil. General public, special guests and game developers crowded the audience, anticipating the final results that would announce the winners of the 13 categories in the competition, including Best Game, Best Brazilian Game and People’s Choice. And the cooperative cooking game Overcooked, by Phil Duncan’s Ghost Town Games, took home the most coveted trophy of the night: the Best Game of BIG Festival 2017.
The fourteenth edition of the Nordic Game conference took place in Malmö, Sweden on May 17-19, with colleagues from the region and around the world celebrating the Nordic games industry and a passion for games. This year's event also broke all previous records: over three days, more than 2000 NG17 attendees met with their peers, participated in talks by over 150 speakers and shared their knowledge, projects and passion.
Our second installment rounds out the devs we visited, and the amazing work they showed us. While Fred, Shane, and I were grabbing some captive-market-ly priced food at PAX, we overheard a group of attendees, gamers, beside us in conversation remark that the “Indie (Mega) Booth is growing” every year, it seems. Kyle (LessPvtParts) and a leather-jacket clad man – known only as Montana – echoed this sentiment over a nice, sub-zero smoke break.
The PAX team should be commended for the exceptional management of the event itself. The "Red Shirts," or "Enforcers," that is, event staff, were generally very helpful and polite. A majority of the staff was local to either Boston or the state of Massachusetts, so their demeanor reflected very positively on the locale.