An event like no other has been gearing up in the ecosystem of New York’s conventions. We attentive observers of the indie game scene first took note of it through articles on OPN, Polygon, and TechRaptor — we who broke the news that Playcrafting was organizing New York’s first dedicated video game convention. After having interviewed Dan Butchko, the CEO of Playcrafting, in the week leading up to PLAY NYC, I was curious about how the event would turn out. Was the excitement justified, and especially: would it be a seminal event in a series of many to come, setting a movement into motion to grow the video game development scene in New York?
I enjoy being a filthy casual, much to the chagrin of my online friends. Allow me to wax nostalgic for a mo, taking you back to the space year of 1989 and Teenage Mutant Ninja Turtles on the NES.
We play games for all kinds of reasons—primarily for that dizzying, juicy hit of dopamine. But, a surprising side effect of staring at boxes and hitting buttons is the cultivation of quick and efficient decision-making abilities, particularly for those players partial to rapid-fire and high-pressure genres, like RTS. Thus saith science.
Some of you may be aware that Fight of Gods released on Steam Early Access this week and has been seeing a bit of controversy because it features religious figures engaging in battle.
I never played Destiny. While it seemed to check so many of the boxes I wanted in a game, unfortunately, it could only be played on a platform that I didn’t own. A Borderlands-style loot system merged with a Halo-inspired combat experience sounded like a winning combination and, in many ways, it was.