The most intriguing game of PGW was Vanishing Stars Colony War, developed by Ninpo — mostly since we were surprised to hear that these two genres could be merged into one; the independent scene allows this type of originality. And to hear Cedric's passion for his tower defense MMO, we can’t wait to play it!
The development team of Goblinz Studio, founded by Johann Verbroucht, met with OPnoobs at the Paris Games Week and presented us with their new title, Robothorium: a futuristic, turn-based, tactical RPG where you run robots with several various skill trees — it’s up to the player to choose the one that suits him or her the best. Campaign mode and PvP are also present.
An event like no other has been gearing up in the ecosystem of New York’s conventions. We attentive observers of the indie game scene first took note of it through articles on OPN, Polygon, and TechRaptor — we who broke the news that Playcrafting was organizing New York’s first dedicated video game convention. After having interviewed Dan Butchko, the CEO of Playcrafting, in the week leading up to PLAY NYC, I was curious about how the event would turn out. Was the excitement justified, and especially: would it be a seminal event in a series of many to come, setting a movement into motion to grow the video game development scene in New York?
The 7th DEVHR International Game Forum comes to the Digital Culture Centre at Mexico City to become once more a meeting point between government agencies, academia, industry members and independent developers who work around gaming and interactive entertainment.
Just hours after Kotaku has launched its feature piece called "How Lithuania built its game industry from scratch" well known industry person, great blogger and creator of steam spy, Sergey Galyonkinâ€, tweeted that there is no games * industry * in that country, afterwards explaining, that lack of big game development companies is hurting the country.