Oct 19, 2017 Last Updated 2:01 AM, Oct 19, 2017
Editorial

Editorial (135)

Is Early Access Worth It?

Early access games give developers and players a unique relationship as a game goes through early-to-final development stages. As a player, you don’t have to be among the select few for the game’s alpha and beta phases; you can play immediately and experience a new perspective as the developers continue to build and improve the game based on your feedback.

The studio itself was established in 2012 by three people — two programmers and one artist — who had gained experience working in different studios before, but mostly with one studio (that is) in Quebec City, which is called Frima Studio. They decided to try it on their own and began working on a project which was later canceled because it had been too ambitious. Their first successful project was BeatBlasters III which is a game they released on PC. It’s a rhythm game with platformer and puzzle elements — a unique take on those genres. It didn’t perform very well, like most first games of a studio. They didn't invest much in marketing.

Devil Dagger’s Die-Hard Devotees

Devil Daggers is created by Matt “m4ttbush” Bush, under the company Sorath. I’m greeted with screenshots that depict a hand engulfed in embers, firing countless daggers from its fingertips at hordes of lovecraftian enemies. The room is dark: there are no walls or ceilings, only a dark void. The faint illumination from the main character reveals ancient stone floors beneath. The entire color scheme seems to stick with three, maybe four colors at once — all dusty reds or luminescent yellows. They are hugging vertices that I have not seen since Quake, and they look brilliant combined.

So, you turned instead to the plight of the working man, taking the sweat and toil of labor on your broad, heroic shoulders. This is a poorly advised sleight-of-argumentative-hand. Think of the writers! Won’t someone, please? How could Fred Brizzi, Presidente (he’s Italian), nuke the hard work of his writers?

I woke up this morning with some hundreds of text messages, emails, and tweets about OPNOOBS, the biased website that changes review scores to please industry professionals. At the source of the attack, is YouTuber SidAlpha and his video OPNOOBS site guilty of Review Manipulation and betray their writers.

Lust For Darkness Preview

Lust For Darkness, a first-person psychological thriller, combines a duo that few would have ever thought to merge, and even fewer would ever want to see: Cthulu-like horrors and limitless sexual bacchanalia. Developers at Lunar Cult Studios staged an immensely successful Kickstarter, amassing over 500% of their original goal for their game centered around “erotic and occult themes.” Taking clear inspirations from Amnesia: The Dark Descent and amateur pornography, the pre-release demo for Lust For Darkness is, beyond a shadow of a doubt, a video game.

Growbot Interview with Wasabi Games

An atmospheric adventure called Growbot takes shape under the watchful eye of Lisa at Wabisabi Games. Classic point-and-click gameplay twines around puzzles like a clever vine. It’s all part of Lisa’s vision of integrating a diverse, dreamy score with biopunk illustrations and a picture book feel.

Lifestyle Driven Play

My drug dealer, “Dub,” runs an independent cafe in the Dallas metroplex. Keep in mind, my drug is black pu-erh tea, so he's not actually as sketchy as I've made him sound. His shop's a quiet place, and even when it's busy, he gets a lot of down time. He walks around, chats a bit with everyone, and then settles down behind the counter, where he keeps his unoptimized, but still respectable, PC. He plays turn-based strategy — usually single player, usually cheap or free.

What is my story, I wonder?

Every gamer has her story of creation, his moment of revelation, the guidance of a universe-ordained path that lead to their own grand, epiphanous moment in which they became a gamer. Each one has their own unique testimony that lead to them pressing start for the first time. What is my story, I wonder?

Prime Arena Preview

Prime Arena as it stands today is a fantastic taste of what a game it truly could be. It has stunning potential if it can fully deliver on the brilliant concept, but for now, it is falling short. That being said, it is only in alpha testing stages still, and the developers are very active in seeking out feedback from their community to better the game. In the period of time it has taken to write this review, strong changes have already been seen, improving the game drastically in real time. Prime Arena may only be in its early stages, but it is constantly evolving, and is more than worth keeping an eye on.