Sep 25, 2017 Last Updated 9:00 PM, Sep 25, 2017
David Von Hoffman

David Von Hoffman

David is a fine purveyor of snark, has passion for wine both boxed and canned, thinks Yummy Mummy was the best monster cereal and tries his darndest making playlists comprised of reggaeton and K-pop. David will fight you over what the greatest tea is (Lapsang souchong being the correct answer) enjoys travel and historical cookery. He also finds it odd that a goblet is a container and not a wee goblin.

Life is Strange: Before the Storm plays like a cutscene with a point-and-click element that is a joy; no button combinations or consulting a grainy minimap: Daedalus himself designed the levels. The title deals with weighty issues wrapped in stunning visuals and peppered with a comprehensive soundtrack by real artists. This addition to the franchise is a must-play.

 What I played, I enjoyed. However, Empyre: Lords of the Sea Gates feels like it could use something more, as parts of the dialogue felt clunky; the musical and ambient sound overtly monotonous; the story intriguing, but not fully fleshed out. But, these are all minor musings. Ultimately, Empyre: Lords of the Sea Gates completes exactly what it set out to: create an entertaining addition to the top-down RPG genre.

I enjoy being a filthy casual, much to the chagrin of my online friends. Allow me to wax nostalgic for a mo, taking you back to the space year of 1989 and Teenage Mutant Ninja Turtles on the NES.

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