Aug 22, 2017 Last Updated 12:49 PM, Aug 22, 2017

The Strategy Behind Puzzle RPGs

Published in Editorial
Read 2005 times
Rate this item
(0 votes)
Tagged under

In puzzle RPGs like Gems of War (which I have spent countless hours playing), or Puzzle Quest (which I have yet to play, unfortunately), it may seem at first that some of the main keys to successes are luck (particularly since what falls after a match is made is random) and grinding to level up. But this is not entirely true; rather, I believe that there is much more than what meets the eye when it comes to games such as these. A strategy should be a key component to the player.

Of course, there are troops you can obtain and level up, but it is in the arrangement of these troops that matter.

For instance, if you know an enemy can deal damage that ignores your armor, opt for a team that has high health. Knowing your adversary's strengths reveal how you should arrange your team and how you should play. Moreover, this idea of arrangement is key when playing PvP, where the team you will face may be as strong, if not stronger, than your own. What should I put in the first slot, (the troop that receives most of the damage) until it is killed? Perhaps a troop that can increase its attack, to quickly knock out the other team. Or, perhaps one that can heal itself, helping ensure the rest of his or her team to fight with for a majority of the match. When paired with a troop that deals DoT (damage over turns, in this case) by poisoning or burning the enemy this makes for a lethal combination.

There is yet another crucial component that makes for good strategy, and that is setting up your moves. After awhile of playing against the AI (which you will, even if playing PvP, based on how the game is set up), you will find it easier to guess what move the AI will make, based on the move you just made. If you make a match that allows for a 4- or 5-gem match to be made (which gives you an extra turn and a mana boost), the AI will make that move, nearly 90% of the time. Hence, in a way, the game is similar to chess in this respect. If you can recognize that matching these gems will cause a cascade of other matches, it is often best to perform that move; this will require practice, spatial reasoning and taking a time to find the best move.

These strategies have helped me win battles against teams stronger than mine (higher levels, more health, and so on), where victory was doubtful. Hence, playing games like Gems of War is not simply an exercise in grinding to get more resources and level up, but also an exercise in employing strategy on a virtual battlefield. I would recommend checking it out for anyone who enjoys RPGs that depend on strategy to be victorious.

 

Chris Hubbard

A fan of RPGs above other genres, Chris has been playing video games for as long as he can remember. Some of the games that had the most influence on his gaming preferences have been the Final Fantasy and the Diablo series. More recently, most of Chris' gaming time has been going toward Gems of War and Clicker Heroes (give it a try, it can be addicting), along with open-world RPGs such as Skyrim and ESO. He's also dabbled with RPG Maker software, and it is a goal of his to someday create an RPG.

Related items

  • Hecho en México

    Enzo Scavone, senior journalist at OPNoobs, traveled to Mexico and met some of the leading figures of the wider professional videogame community in Mexico. Although his wallet was picked, his interest in the state of game development was also piqued, and he shares his thoughts here.

  • The Town of Light: Sales to Benefit Mental Health Awareness

    To kick off the start of their year-long campaign to help raise awareness and bring attention to the importance of mental health, 25% of the net receipts from every copy of The Town of Light sold between August 16 and September 6 will help to fund vital services offered by Take This, Inc.  To help maximize the impact of the campaign, multiple digital retailers will offer a 20% discount on the game during the same period.

  • Devolver's CODumentary Releases September 9

    Devolver Digital Films announces CODumentary, a documentary following a story centered about Call of Duty, releasing worldwide on VOD on Tuesday, September 19th at 10 AM PST.

  • Who's the hero in an MMORPG?

    Who's the hero in an MMORPG? How do you know when you accomplish a great feat? Can “winning” ever feel singular? When I raided with at least one crazy Canadian (you know who you are), a Discipline Priest who kept me alive over all the other DPSers (because dwarves gotta stick together), and a guildmaster who trolled us all by crafting arrows in the middle of boss fights, with this motley crew — like so many others — I “enjoyed” [1] experiences at once common to the player base, and unique to my team.

  • Capcom Vancouver Gets New CEO and Studio Director

    Capcom announced that Tim Bennison has joined Capcom Game Studio Vancouver as Chief Operating Officer and Studio Director. Bennison will head up Vancouver operations, reporting to Kiichiro Urata, CEO of Capcom U.S.A., Inc. and Capcom Game Studio Vancouver.

  • The Mind Behind Play NYC: Dan Butchko

    Despite a flourishing indie game development scene, New York does not have host a games convention. Many claim that the need is covered by PAX East, in Boston, or GDC, far away on the West Coast. Furthermore, the supposedly little interest that is suspected to exist locally would be covered by branches of New York ComicCon or the Tribeca Film Festival. The success of the video game components of the two events, however, shows that the interest is growing and might not be satisfied as it is.

  • An Interludo on Game Development, with Ludovic Servat

    For a young man barely eighteen, it’s often considered foolhardy to quit traditional school in order to study by one’s self. Though it’s not unheard of today, dropping out seemed to carry a greater risk at the turn of the 21st century. However, in the summer of 2001, in Toulouse, France, a young Ludovic Servat decided to forge his own path outside of the school system. Rather than continuing his studies in university, Ludo instead began doing odd jobs, saving his earnings for his own computer.

  • BadLand Games Publishing Announced

    Spanish video game distributor and publisher BadLand Games, announces today the foundation of BadLand Games Publishing. With the opening of the new BadLand Games Research Poland office in Warsaw and a modern corporate identity, the company's publishing operations can officially expand on working in collaboration with more highly talented and innovative developer studios.

Latest Shows

Starpoint Gemini…

A unique blend of space sim, RPG and 4X games. Conduct research and construction in your own gigantic space station, command your war fleets and heroic companions to invade enemy t...

MyWorld Early Ac…

MyWorld – THE Action RPG Maker! Unleash your imagination with MyWorld and create, share and play amazing 3D adventures with our growing community. Claim glory and treasure as you c...

Pyre Review

Gamers will talk about Pyre for a good while. Vivid visuals pair well with energizing audio, and both complement the subtle, mechanical gameplay; Pyre, a stunning package,provides ...

The Long Dark Re…

The Long Dark is imperfect, but it could be one of the best experiences in the survival genre. For the impatient, single-player gamer, The Long Dark holds little promise. However, ...

Total War: WARHA…

Yet another in an already long line of excellent pieces of DLC for what has shaped up to be a living classic in the realm of PC games. If you like the game, you'll almost definitel...

Strategy and Tac…

Strategy and Tactics: Dark Ages by Herosoft is the latest iteration of a risk-style board game that is enhanced by persistent upgrades to generals and leaders and a large variety o...