Dec 16, 2017 Last Updated 11:30 PM, Dec 15, 2017

The Strategy Behind Puzzle RPGs

Published in Editorial
Read 2243 times
Rate this item
(0 votes)
Tagged under

In puzzle RPGs like Gems of War (which I have spent countless hours playing), or Puzzle Quest (which I have yet to play, unfortunately), it may seem at first that some of the main keys to successes are luck (particularly since what falls after a match is made is random) and grinding to level up. But this is not entirely true; rather, I believe that there is much more than what meets the eye when it comes to games such as these. A strategy should be a key component to the player.

Of course, there are troops you can obtain and level up, but it is in the arrangement of these troops that matter.

For instance, if you know an enemy can deal damage that ignores your armor, opt for a team that has high health. Knowing your adversary's strengths reveal how you should arrange your team and how you should play. Moreover, this idea of arrangement is key when playing PvP, where the team you will face may be as strong, if not stronger, than your own. What should I put in the first slot, (the troop that receives most of the damage) until it is killed? Perhaps a troop that can increase its attack, to quickly knock out the other team. Or, perhaps one that can heal itself, helping ensure the rest of his or her team to fight with for a majority of the match. When paired with a troop that deals DoT (damage over turns, in this case) by poisoning or burning the enemy this makes for a lethal combination.

There is yet another crucial component that makes for good strategy, and that is setting up your moves. After awhile of playing against the AI (which you will, even if playing PvP, based on how the game is set up), you will find it easier to guess what move the AI will make, based on the move you just made. If you make a match that allows for a 4- or 5-gem match to be made (which gives you an extra turn and a mana boost), the AI will make that move, nearly 90% of the time. Hence, in a way, the game is similar to chess in this respect. If you can recognize that matching these gems will cause a cascade of other matches, it is often best to perform that move; this will require practice, spatial reasoning and taking a time to find the best move.

These strategies have helped me win battles against teams stronger than mine (higher levels, more health, and so on), where victory was doubtful. Hence, playing games like Gems of War is not simply an exercise in grinding to get more resources and level up, but also an exercise in employing strategy on a virtual battlefield. I would recommend checking it out for anyone who enjoys RPGs that depend on strategy to be victorious.


Chris Hubbard

A fan of RPGs above other genres, Chris has been playing video games for as long as he can remember. Some of the games that had the most influence on his gaming preferences have been the Final Fantasy and the Diablo series. More recently, most of Chris' gaming time has been going toward Gems of War and Clicker Heroes (give it a try, it can be addicting), along with open-world RPGs such as Skyrim and ESO. He's also dabbled with RPG Maker software, and it is a goal of his to someday create an RPG.

Related items

  • Artificial Humans to Enrich Your Business in Starship Corporation

    Publisher Iceberg Interactive and developer Coronado Games announce the release of the ‘Artificial Humans’ content update for their space ship building simulation game Starship Corporation (PC). Starship Corporation is currently available through Steam’s Early Access Program. The Artificial Humans’ update adds a new type of crew member: Cybernetic Organisms (CyO).

  • Headup Games Announces Bridge Constructor Portal

    Developer and Publisher Headup Games announces that for the last year, they've been secretly working in their underground labs on the next iteration of the million-selling Bridge Constructor series. This new stand-alone title will release on PC, MacOS, Linux, mobile devices, and console, and fully embraces the Portal license, one of the most beloved video game franchises of the last decade.

  • Amazon Retro Zone Invites You to Compete Nov.14-15

    Amazon Appstore’s Retro Zone, which claims to be "the ultimate online destination for all things retro gaming," is partnering with Twitch influencers this Nov. 14-15 to stream retro games available on the Amazon Appstore and compete in speed runs against viewers.

  • Paris Games Week: OPN Meets Ninpo

    The most intriguing game of PGW was Vanishing Stars Colony War, developed by Ninpo — mostly since we were surprised to hear that these two genres could be merged into one; the independent scene allows this type of originality. And to hear Cedric's passion for his tower defense MMO, we can’t wait to play it!

  • BadLand Games Announces Do Not Feed The Monkeys to Release Q1 2018

    A story-driven title in which you invade the privacy of dozens of strangers while you witness their most intimate moments, trying to keep up with the rent payment and have enough money to buy some food from time to time... 

  • Gravel: Devs Announce Four Disciplines To Be The Number One

    Gravel, Milestone’s latest IP, is back with a new Dev Diary focused on the career mode developed around the Off-Road Masters, the annual TV show where the best riders in the world compete in races all over the planet, organized by the Gravel Channel, the extreme sports TV channel completely dedicated to off-roading.

  • It’s-a-me, Mario!

    He captured our hearts and minds since he was 8-bits of pixel jumping across abstract floating platforms, smashing similarly-floating bricks with his gloved hands. Mario (Mario Mario, to be precise) is one of the most iconic figures of anything in the world – not just gaming.

  • eSports

    It’s hard to pinpoint the inception of the esports movement, but much speaks for placing it somewhere around the year 2000. Fueled by fears of the end of the world (brought about by the Y2K bug), public sentiment took a downturn. In Asia, specifically South Korea, a financial crisis had ravaged the economy and conjured a bleak outlook onto the future. Scores of yuppies were fired and turned into NEETs. Instead of browsing the internet and doing nothing at their office jobs, they now passed their time in cyber cafes, playing online multiplayer games.