Antihero is fairly well balanced and the mechanics are solid, but there just isn’t enough of it yet to make it stand out. It definitely has potential to entertain with its funny-yet-dark art and play styles, but so far it lacks any sort of story or variety. While I have high hopes for this title, we will just have to wait and see if it lives up to its potential.
What you are experiencing, E.A., is gamers. Gamers who had to grow up telling people they hated games, because being the ‘gamer nerd’ was social suicide. Even the ‘comic book nerds’ could point and make fun of you… because games are for kids, after all, right?
If you thought Chivalry’s combat was too tedious or frustrating, Mirage is definitely worth keeping an eye on and checking out when it has an inevitable ‘free’ weekend on Steam. Torn Banner Studios has set the bar high for me, and for any fan of their previous release. Whether or not the new layer of complexity actually adds to the experience is yet to be seen, but after playing through the content currently available, I can say it’s a rewarding and admirable effort that deserves the attention and recognition it receives.
After tinyBuild’s CEO, Alex Nichiborchik, emailed OpNoobs a second round of controversial announcements to further defame G2A, I closed his email with a sour taste in my mouth. “Cheap,” I thought. Whatever that was felt like High School drama, in this case with Mr. Mario Mirek, a Senior Account Manager at G2A who, Alex states, at the GDC “came over to the Q&A line, and started shouting that he was the guy dealing with me calling them out last year - embarrassing himself in front of a room filled with industry professionals.”
In the far future of the 41st millennium there is only war, but in the near future of April 27, 2017 there is Dawn of War 3. The beloved big, medium, and small scale strategies set in Games Workshop's setting comes back after several years of waiting. What does the third installment of Relic's franchise is going to bring us? Let's find out.
I still laugh when I hear someone complain that they have to wait for a game's auto-update to finish. I am just as guilty, but I also remember when getting the patch for your game required waiting till your magazine subscription came in the mail with a disc of updates, or bringing a zip drive up to the college computer lab and hoping you could find it on the internet.
Traffickers of any product banned in broad daylight utilized chat rooms to connect with consumers, distribute goods, and transfer payment. Bookies ditched their telephones for email accounts and websites with automated betting. Particularly, producers and consumers of child exploitation material thrived; closet pedophiles made predators rich and swapped images anonymously to complete their explicit collections.
Our second installment rounds out the devs we visited, and the amazing work they showed us. While Fred, Shane, and I were grabbing some captive-market-ly priced food at PAX, we overheard a group of attendees, gamers, beside us in conversation remark that the “Indie (Mega) Booth is growing” every year, it seems. Kyle (LessPvtParts) and a leather-jacket clad man – known only as Montana – echoed this sentiment over a nice, sub-zero smoke break.
My uncle used to call me Bumper. I have no idea why; quite possibly because of my unique ability to run into or trip over anything, at any time. This 'gift' earned me the nickname "Helen Keller" while I was in the Coast Guard. I don’t remember a lot about my uncle, and the only real memento I have from him is a card for my birthday – or Valentine’s Day, I can't recall – that he gave me when I was very young (less than 5).