The PAX team should be commended for the exceptional management of the event itself. The "Red Shirts," or "Enforcers," that is, event staff, were generally very helpful and polite. A majority of the staff was local to either Boston or the state of Massachusetts, so their demeanor reflected very positively on the locale.
Many games are based on real-life events, but to my recollection, I’ve never witnessed a real-life event based on a video game. That is, until the recent rivalry between entertainer Chris Brown and rapper Soulja Boy, which resulted in negotiations for a sanctioned boxing match between the two. It took 15 years, but the Def Jam fighting games have finally crossed over into reality with what could have been the story arch for the next entry in the series.
When both of you are geeks finding the right things may be a little bit hard, what with the steadily growing number of shops catering to all of the geeky needs, the ever-growing number of new fandoms, and the sheer number of cool and geeky things outside of pop culture.
November 2nd, 1999, PC gamers around the world heard, and answered, the call of Asheron Realaidain. Asheron’s Call became one of the first significant MMO’s available, and with its extensive lore, evolving plot, and plethora of features, it came as no surprise. In Asheron’s Call, players and their actions felt as though they truly impacted the world of Auberean. In addition, Bael’Zharon, the Hopeslayer, stands firmly in my mind as one of the most imposing, powerful villains in all of video game history.
Video games are made to entertain, to provide a challenge, or maybe to let the player escape the stress of real life for a while. This is why gamers buy games, for the most part. That’s why series like Fallout, Battlefield, and Civilization are so popular. We feel accomplished and thrilled when we rank-up or complete an objective. Game can also tell stories and let the player shape the worlds of those tales.
Overwatch, DOOM, and Dark Souls 3 are just a few of the notable games released last year that garnered a slew of praise and awards. While the aforementioned games were, and still are, worthy of your time, I feel 2016’s “best game” distinction was most earned by IO’s Hitman. I say this despite initially passing on the game. Its episodic nature and perceived lack of content raised some red flags for me. So what makes Hitman a game that compels me to write about its virtues despite having no IO-Interactive stock? Well, let’s take a look.
Because Telltale's Game Of Thrones title was released in 2014, it’s not necessarily on a lot of our radars anymore. Sure, Telltale’s signature episodic release style kept the game running for a little while, but two years is a lot of time in the gaming world, and the 2014 title already feels dated. Throw in the fact that HBO’s Game Of Thrones show has been moving on in the meantime, with people now buzzing about season seven rumors, and the first season of this game feels even more like a relic.
Agony has done a great job thus far of making a version of Hell that is complex, unsettling, or even outright disturbing. I dare to say that Agony isn’t a title most people will pick up for its intriguing plot, and it definitely delivers on what it promises thus far: Demons, Hell, gore, and a desperate fight for survival. I look forward to seeing what the creative minds at Madmind Studio accomplish before Agony releases in its final version.
What if PC games were brought to life? What if your boss came into your office to task you with something but instead you could click “go here” and send him back to his own office? Or build a room around him and trap him without doors and windows like I know you did with the pizza deliver man in SIMS.
A stealth-based experience that is as humorous as it anchors itself on a critical observation of America's suburban life. It's a satirical commentary of daily living, exaggerated to highlight our oddity as average human beings, on top of creating, of course, playable mechanics. In short, an experience for people like you and me, one we can all relate to, whether we might be the shady type, the law-abiding citizen, or the simply nosy.