Jul 28, 2017 Last Updated 4:00 AM, Jul 28, 2017

Why Story Progressive Games are Better

Published in Editorial
Read 2027 times
Rate this item
(0 votes)
Tagged under

It is any given night of the week.

You are settled in your comfortable desk chair that has morphed to fit your body and your body alone. Headset on is on, leaving our silly human and mortal world behind. Eyes are glued to the monitor as your fingers dance on the keyboard and mouse. This isn’t your first waltz, and it won’t be your last. You will try over and over, making nano adjustments each time until, finally, you are a little further than before. You are truly one with the game.

Now, this moment could happen for anyone in any game, but it is indeed reached when you have walked with your character through fire and flood and still have mountains to climb. It is through story progression that one resonates with games. There is a reason games like Skyrim, Fallout, and Dark Souls are racking up hundreds of hours per person. Games like these leave a mark on you, change who you are, even just if just a little.

Granted, there are matchmaking PvP games that some can log just as many hours, but there isn’t the lasting satisfaction of overcoming a level or boss that you couldn’t quite defeat the day before than just winning another match. You could win a matchmaking game, then keep the streak going and win more, or you could lose and feel a burning rage you didn’t know you had in you for those noobs who use cheap tactics. There are a plethora of rage videos to show the other side of losing PVP games.

But progressive story games are different. Sure you get mad or irritated, but you don’t give up. You have invested too much time, money, and energy into the game to let some puzzle or boss mechanic stop you from conquering it. In most story progressive games, you learn with your character, grow with your character, develop abilities and shape your path. You and the game unfold the story together.

Unlike this unison growth, games that don’t contain a moving story try to make up for it with backstory. At times, this can be great and go to incredible lengths, just look at the depths of League of Legends lore, but it doesn’t compare. There is a vastly different meaning in “I slain the Goblin King,” and “When I was playing [insert character name], I did stuff with their abilities.” There is already such a dissonance.

With a game that has pre-made characters with little to no progression in themselves or story, how could you call it your game?

It will be the same as everyone else who bought it, so it's not your game. But the game where you grow and develop your character, making choices and actions that shape the game differently than others to make it unique. That is your world. That is your game. And such fusion with a game is the best experience a gamer can ask.

Solomon Wendt

Born and raised in Montana. Moved to Portland, OR at 18 and still resides there at 22. Currently a student at Portland State University studying film and writing. Got into PC games after frequenting a LAN center in the Portland Area, playing way too much League of Legends, but has recently quit and plays games provided in Humble Bundles on Steam. Enjoys RPGs the most, especially with a good story, but can enjoy just about any game for their efforts.

Latest from Solomon Wendt

Related items

  • BadLand Games Publishing Announced

    Spanish video game distributor and publisher BadLand Games, announces today the foundation of BadLand Games Publishing. With the opening of the new BadLand Games Research Poland office in Warsaw and a modern corporate identity, the company's publishing operations can officially expand on working in collaboration with more highly talented and innovative developer studios.

  • BIG Festival 2017 Reveals International Competition Winners

    The award ceremony of the 5th edition of BIG Festival, Latin America’s largest independent games event, took place on the night of June 29th, in the Adoniran Barbosa auditorium, in São Paulo Capital city, Brazil. General public, special guests and game developers crowded the audience, anticipating the final results that would announce the winners of the 13 categories in the competition, including Best Game, Best Brazilian Game and People’s Choice. And the cooperative cooking game Overcooked, by Phil Duncan’s Ghost Town Games, took home the most coveted trophy of the night: the Best Game of BIG Festival 2017.

  • Devolver Presents The Swords of Ditto Gameplay Video

    On the Island of Ditto, players will get to experience a “micro RPG” of sorts, with players exploring a delightful but dangerous overworld and braving menacing dungeons to overcome the evil that plagues of the island.

  • MAINGEAR Announces 1ofONE + X X299 Pre-Orders

    MAINGEAR introduces 1ofONE, the first program of its kind. This allows the customer direct access to MAINGEAR’s world class craftsmen to create a one of a kind PC. Previously available via invite only to select brands and influencers, MAINGEAR’s 1ofONE program has conceived some of the industry’s most unique and celebrated custom PC builds.

  • North American Verdun Championship 2017

    The North American Verdun Championship (NAVC 2017) on Twitch, the weekend of July 15-16, 2017. With a prize bundle of US $1,000.00 plus $1,000.00 in game giveaways, teams and friends come together for some heated encounters on the maps of Picardie, Aisne, Vosges, Artois, and Argonne.

  • Fabraz Interview with Fabian Rastorfer

    OPN had an opportunity to speak with the developers at length about their continuing work with Slime-san. Their answers show inside-track glimpses of the challenges and expectations of indie studios who seek to maintain and expand a title after release.

  • OPN DevLounge Monthly - June 2017

    Episode Six, Season One! OPN's DevLounge Monthly is a lively conversation between game developers on Twitch, on the hottest PC games to be released this upcoming month. Watch it on twitch.tv/opnoobsonline every month, and win tons of great games!

  • Microïds to work with Eden Games. Project Announcement Coming Soon.

    Microïds, who already works with authors and studios (including Benoit Sokal – Syberia, Paul Cuisset – Subject 13, Artefact Studios – Moto Racer and Pendulo Studios – Yesterday Origins), announced they are now working with Eden Games, a studio specialized in simulation racing games. Historically known for their adventure games, Microïds have had a diversified catalog and are now showing their desire to support the French video game industry.

More in this category: Starpoint Gemini Warlords »

Latest Shows

Starpoint Gemini…

A unique blend of space sim, RPG and 4X games. Conduct research and construction in your own gigantic space station, command your war fleets and heroic companions to invade enemy t...

Dawn of Andromed…

Dawn of Andromeda is a pausable, real-time 4X space strategy game providing an accessible, fun and immersive experience, introducing fresh ideas to the genre. Build your empire, co...

Fable Fortune Ea…

Fable Fortune breaks free of closed beta and into the free-to-play wild on July 25, 2017. Should you feed it or shoot it? Is it good or evil? Most importantly, can you kick chicken...

The Walking Dead…

The Walking Dead: A New Frontier – Episode 5 is a gripping, emotional ending to this chapter in the series, but it's also one that doesn't quite hit the mark as well as the prior s...

Dead Purge: Outb…

Dead Purge: Outbreak is not fun or innovative, borrowing too heavily from many superior titles. Ultimately, the title is a zombie itself: slow-moving, mindless, collapsing readily ...

Vostok Inc. Revi…

Vostok Inc. is as addictive as any other incremental game – in fact, it’s one of the better incremental games to come out; it has a lot more polish and character, along with humor...