Dec 15, 2017 Last Updated 3:01 PM, Dec 14, 2017

Battlerite Review

Published in Action
Read 157 times
Rate this item
(0 votes)

Battlerite. The ‘breath of fresh air’ for the MOBA genre.

Mobas have been around since for years now, with humble beginnings as a simple mod for Warcraft III in the form of the first version of DOTA (Defense of the Ancients, if you’re wondering). In most mobas: you farm, you buy some items that never appear on your character, you level up, you farm some more, you get killed, someone afks, you farm some more, and eventually someone wins. There’s a lot of repetition and build-up in these games that can take from fifteen minutes to over an hour, depending on what title you play.

But with Battlerite,you immediately start  to fireball, stab, and slash through your opponents in 2v2s, 3v3s or the newly added “Battlegrounds.” Battlerite is a beautifully fast-paced game with many unique heroes, ranging from gunslingers to berserkers, from archers to fire demons, or from shadow demons to nature demons. Each class is complex and differs from the others. The thought and design in the characters and their abilities set this game apart — aside from being one. Big. Team fight. Long set-ups for wombo combos are a thing of the past when you are immediately at your max capability and no longer have to farm minions for the first ten minutes while you wait for you jungler's gank that never comes.


Recently Stunlock Studios, the geniuses behind Battlerite released a new... hero? Challenger? Champion? Well, they released Thorn. Thorn is a tanky melee brawler who excels at keeping the opponents on lock down, while keeping his own health up. With half of his kit bringing some form of healing to himself and the other half stunning, rooting, and pulling his enemies in with his root claw, he is an undoubted pain to go against alone.

His basic attack — root claw — swings twice before pulling people in and, you guessed it, healing himself. This gives him a pseudo gap-closer with his left click. His right click, Leeching Thorns, launches two short volleys that do a bit of poke damage and damage your enemies over time while giving him a healing over time. Seems like a fair trade right? His space, Burrow, gives him a controlled gap-closer or escape, allowing him to pop up when he wants to stun the enemies. He's a prickly opponent to deal with. His Q is another pull, bringing enemies closer with Evil Clutch, and his E is a long-ranged skill shot root, giving him more CC.  His R, Barbed Husk gives him or an ally a shield that makes them immobile, but whenever they take damage the shield bites back, doing 10 AOE damage. His ultimate provides a lot of damage and zoning, but the damage itself is unreliable, as it’s easy to simply walk out of it.

On top of his base abilities already bringing a lot to the table, his battlerites, which are like talents, give him more options for healing, shielding, and reducing the damage output of those unfortunate enough to go against this pokey demon.

While Thorn is incredibly good at one-on-one combat and staying on top of opponents, he fails to provide any burst damage or really any high DPS. Thus, his fighting style is a little on the slower side, wearing the enemies down with poke, crowd control and self healing. Because all of his abilities have some form of wind-up, you have a window to dodge them, and if you are able to do so, he is left in the open without many defensive options or a counter at the ready (and his longer cooldowns leave him defenseless when dodged).


The Verdict: Excellent

Battlerite provides fast paced, beautiful combat with a litany of combos and movesets across its cast. You are given a great toolset to freely explore various playstyles to determine which you prefer the most — or with which you’re mostly successful.

Image Gallery

Alexander Esperanza

A.W. Esperanza is self-proclaimed coffee addict, with nothing but coffee, adrenaline, and the hope of a new, life-consuming MMORPG to keep him going. You'll frequently find him at his desk with a breakfast burrito and cup of lukewarm coffee within arms length. As a born again nerd, he enjoys competitive gaming, Magic the Gathering, and being immersed in the gaming community.

Related items

  • Gunning for Glory: Behind-the-Scenes ‘Battalion 1944’ Video

    With the scars of warfare still littered all over its landscape, there are few exercises more worthwhile for a developer working on a game anchored around the defining battles of World War II than a trip to Normandy.

  • Race Without Speed Limit in Antigraviator, Coming in 2018

    Publisher Iceberg Interactive is gearing up for the Q2 2018 release of frenetic anti-gravity racing game Antigraviator, which is set to take production on the Unity engine to new heights.

  • ARENA GODS Early Access Review

    Welcome to the ARENA.... GODS, a title where you use anything and everything at your disposal to beat, slice, smash, stab, and pummel your way to victory. There are no fancy controls or tech skills you need to learn to be proficient at this game: you run, you attack, you roll. Sometimes you win; more often than not, you die. There is nothing keeping you playing in terms of story — because it does not have one — and while the gameplay is simple and fun, it is still simple, meaning that once you have played a few matches, you have experienced all that the Early Access title has to offer.