Mar 27, 2017 Last Updated 11:41 AM, Mar 27, 2017
Escape Rooms: Bringing Gaming to Life?

Escape Rooms: Bringing Gaming to Life?

What if PC games were brought to life? What if your boss came into you...

Game Hoarding: Only a Problem If You Think It Is

Game Hoarding: Only a Problem If You Think It Is

My Steam library is pretty small. And when I say small, I’m talking ab...

15r2: writing it felt better than going to a therapist (and cheaper, too)

15r2: writing it felt better than going to a therapist (and cheaper, too)

One of my favorite possessions is a 1974 Jacobsen GT14 Hydro tractor. ...

MyWorld Early Access Review

Published in Action
Read 140 times
Rate this item
(0 votes)

MyWorld is defined as an adventure, creator, action-RPG piece, and for the next nine months, it is to live in Early Access. The community is to build the content we'll experience. Its developers, The Game Creators, present the title on Steam as the product of its community, thanks to an “easy to use game creation program where your every imagination can be created from scratch and played across the globe.”

Does it hit the mark? Not quite. At least, not for the time being.

MyWorld aspires to be the fun, younger brother of World of Warcraft and Diablo, with the addition of player-made content; in its current state, though, it's hard to tell whether the title can live up to the studio’s ambitions: there isn't much to experience now, aside from a limited world builder and a host of lackluster combat. Its game modes are unlocked through the “Hub World,” where you’re required to walk your character into portals in order to access its play styles, such as world creation and online multiplayer, and, while I can sympathize with the intended effect (more immersive experience) the system to access such basic features feels cumbersome, somewhat tedious.

Combat is what you'd expect out of a point-and-click adventure played in third person.

Timing your swings properly is important, for each action the character performs, the game responds roughly one second later. This can cause over-clicking and missing your target, or using all your health potions.

Currently, you have no choice but one class to play. That's the knight: a slow-swinging, two-handed expert with the bad habit of hitting so hard he'll move right past his target. Four hotkeys tie to his abilities, but the abilities neither evolve nor grow in power. Yes, your character levels up after killing enemies and completing quests, but the progression is arbitrary, as its unrewarded. This, we're told, will soon change, as The Game Creators are currently working on an XP system to include rewards and hero benefits.

More troublesome is the identical NPC enemies. You’ll face mobs capable of melee or ranged attacks, and then beefier opponents: MyWorld’s mighty bosses. These are extraordinarily hard to kill alone. It’s clear they require a team to bring down, but despite the challenge they might present, artificial intelligence feels overly simplistic and without surprise. It’s a straightforward 'see player, attack player' approach that requires brute strength but little strategy.

The co-op games, however, bring some hope to early adopters.

When teaming up, gameplay improves. With friends you’ll be able to take down the bigger baddies and move through levels without dying a bunch. Still, triumph feels hollow.

As for the hyped-up world builder, it might be the most entertaining aspect of MyWord but,  at the moment, is quite limited and utilizes preset assets, some terrain manipulation, and a quest maker consisting of 'kill X amount of enemies' or 'collect X amount of items.' Small quirks in camera movement and terrain sculpting can be annoying, and its substantial reward system excessively lessens the game’s difficulty, and consequently, weakens gameplay itself.

Sharing levels you create with others through Steam’s Workshop is painless. If you end up with a copy of this game, check out the nightmare scenario I developed entitled “Turret Duels!”, where two teams race to the next portal while being bombarded with turret fire. As of writing, there are nearly one hundred player-generated levels ready to experience, and I’d be interested to see what creative minds can come up with in light of the rather limited world builder available today.

MyWorld seems to exhibit a lack of balance in developing player-generated features and actual gameplay, with little to offer players regarding action-oriented mechanics, combat experience, or quest designs. The content that we consumers might thus create will likely feel rehashed, unoriginal.

If you enjoy the cartoonish feel of its polished graphics, and are willing to give the game time to evolve, then MyWorld Early Access may be worth your money. For one, I find the current state of the game too thin, hoping that updates will provide engaging gameplay. Until then, stick to Minecraft or Neverwinter Nights instead.

5

The Verdict

Clunky combat provides shallow gameplay and limited tactical variety, quests are few and repetitive, and progression brings nothing other than higher numbers on your screen. The world builder might be MyWorld’s saving grace, but in its current state, The Game Creators have yet to deliver on their basic premise. Keep an eye on as the game is in its early stage of Early Access, but the jury is still out.

Shane Lynn

Shane's earliest memory of gaming was playing Contra on the original NES. Since then he has found a love for PC gaming, Pen and Paper Role playing, and Board games. His strongest passions are in the realms of fantasy and science fiction where he has developed countless worlds, stories, table top gaming systems, and an original board game. Outside of gaming, he'll be found dancing with crystals and talking with glowing nature spirits in his backyard.

Related items

  • Operation Abyss: New Tokyo Legacy Review

    Although it succeeds in both maintaining familiarity for fans of the genre and introducing novelty, Operation Abyss: New Tokyo Legacy fails to deliver engaging combat or efficiently introduce players to its unique mechanics. It boasts a solid and engaging story that starts with strong momentum, but suffers from distractions which ultimately hold Operation Abyss back from capitalizing on its strengths, resulting in a title that is simply good, despite clear potential to be great.

  • Mass Effect: Andromeda Review

    Andromeda is robust and delivers effectively on the key elements it advertises, and then goes above and beyond regarding play style tailoring and experienceable customization. That said, the characters look more at home in the Sims 3 era, and the dialog fails to be more than lackluster - cringe-worthy at times. Nevertheless, while Mass Effect: Andromeda proves a quality example of its genres, diehard fans of the Mass Effect universe and its original story should wait until BioWare patches the technical bugs, and the price point lowers.

  • For The King Early Access Review

    For the King is a strategic RPG that features procedurally generated maps, so each playthrough is palpably different from the last. However, the randomness dampens appeal as the results are frequently unforgiving or unjust. The hit to replayability is a shame, as this title has much to offer to the patient – or the masochists. Diehard RPG strategists, however, will appreciate this title.

Latest Shows

OPN DevLounge Monthly - February 2017

OPN DevLounge Mo…

Episode Four, Season One! OPN's DevLounge Monthly is a lively conversation between game developers on Twitch, on the hottest PC games to be released this upcoming month. Watch it o...

CAYNE Interview

CAYNE Interview

In this grim return to the STASIS universe, expectant protagonist, Hadley, wakes up in a facility. Where is she? Why is she there? And, why do they want her baby?

Out Soon

PC Gaming Incoming

Yooka-Laylee

Yooka-Laylee

Yooka-Laylee is an all-new open-world platformer from genre veterans Playtonic! Explore huge, beauti...

Sniper: Ghost Warrior 3

Sniper: Ghost Wa…

Go behind enemy lines with the ultimate modern military shooter. Play as an American sniper dropped ...

STRAFE

STRAFE

STRAFE® is the fastest, bloodiest, deadliest, most adjective-abusing, action-packed first-person sho...

Danmaku Unlimited 3 Review

Danmaku Unlimite…

Flexible in its appeal to those new to the bullet hell subgenre of shoot-em-ups and to those hardened master grazers, Danmaku Unlimited 3 is a solid entry in Doragon Entertainment’...

SENRAN KAGURA ESTIVAL VERSUS Review

SENRAN KAGURA ES…

Senran Kagura Estival Versus shows that developers (Tamsoft and Marvelous Inc) can make a title without restrictions on censorship, and pull off one of the more enjoyable games of ...

River City Ransom: Underground Review

River City Ranso…

River City Ransom: Underground is fantastic in how it truly captures the feel of retro games, and it’s clear from the experience that Conatus Creative provides the desire and requi...

NieR: Automata Review

NieR: Automata R…

NieR: Automata contains twenty-six different endings, which inevitably incentivizes those who want to see all possible conclusions. But, the apparent lack of story, which drops off...

Bad Dream: Coma Review

Bad Dream: Coma …

Whether you are new to the series, or just looking for a creepy game to mess with your perception of reality, Bad Dream: Coma is not one to miss. The atmosphere is dark and gritty...

Toukiden 2 Review

Toukiden 2 Revie…

Toukiden 2 is exceptionally well-made and can readily provide countless hours of entertainment for those who enjoy an action-packed hunting-style game with a sprinkling of RPG. The...