Overgrowth, while fun for a while, misses the mark for a captivating story or combat. The world feels uninviting and dead, giving off the feel of a game from the early 2000’s when the processing power of hardware was much more limiting. The combat is fast-paced and fun, but it lacks depth and eventually goes stale. The story that ties it all together feels loose and lacks impact, each character blends into another and consequently prevents the player from connecting at a deeper level. The title does shine for the first hour or two, but it quickly loses its flair.
The moments I did have a good time were few and far inbetween, often overlooked and bogged down by repetitious fights and long periods of grinding out moves and experience. The glitches I experienced were numerous, but thankfully Sloclap is aware of most of these problems and is releasing patches to help eliminate them, while also adding new features. If you’re looking for crazy flashy combos and special moves, this isn’t the title for you. While Absolver is a fighting game, it’s a far cry from the likes of Street Fighter, Tekken, or Injustice. With many moves grounded in reality, or at least inspired by them, Absolver’s combat system still requires strategy, but even moreso patience — a quality for which many do not play fighting games.
Set in an imaginative post-apocalyptic universe, BIOMUTANT is a kung fu fable “filled with fantastic creatures to discover, dangerous factions to navigate, and colorful worlds to explore with mechs, paragliders, balloons, mounts, jet skis and more.”
If only Diablo III was this fun and exciting to play between all the fluff and management overhead, I wouldn’t have abandoned it; Redeemer has excatly what I want when I crave quick, well-produced top-down action content. The secret sauce and energy are in full effect, and the face bashing is exceptionally fun both with hands, along with the more advanced killing methods. Зашибись!