Jul 27, 2017 Last Updated 9:32 PM, Jul 25, 2017

Secrets of Magic: The Book of Spells Review

Published in Action
Read 834 times
Rate this item
(0 votes)
Tagged under

Secrets of Magic: The Book of Spells is an indie match-3 type game that features more or less the same mechanics as the popular Facebook Candy Crush Saga; note, that this is not simply a mere duplicate of Candy Crush Saga or any other similar ones you might find online or as a mobile app—the main difference is that this title does not have any microtransactions, which I believe to be a strong selling point, for the player no longer has to wait however many hours in order to get a refill of lives in order to continue playing (nor would the player have to pay money in order to purchase lives or other in-game power-ups). Instead, everything is readily available within the game without having to pay any extra money. So, one can play however one wants and for however long one wants, regardless if one messed up a level only once, or two-hundred times.

Overall, this title is both relaxing and fun and provides a casual experience.

What is yet another selling point, besides the absence of micro-transactions, is that there is a storyline that has just enough depth to compel the player to work through the levels and help the girl on her personal journey. Additionally, the power-ups that are unlocked as the story progresses can be upgraded using in-game coins; this makes levels a bit easier, and upgrading each power-up is something to look forward to. However, it does seem as if power-ups do not automatically replenish (they may replenish after so many matches have been made) on the next level; one must wait. This can mean that if you use a power-up at the end of a level, you may not have access to it whatsoever during the next level (depending on exactly how long before it does replenish).

The music along with the graphics and setting fit well together. Overall, Secrets of Magic: the Book of Spells has a sort of Halloween theme, yet it does not suffer any sort of over-use or repetition and so does not become bland. There are several sections of levels on the main map, each with a different setting; and, within each level, a different background graphic is used. Additionally, not the same "symbols" each time. You do not always see the same symbol from level to level; for instance, sometimes you will see a pumpkin or what resembles a zombie.

Additionally, the idea of two different difficulty modes is rather interesting:

Either you can have a limit of how many moves you have in order to complete a level; or, you could get rid of the moves altogether and continue playing until the level is beaten. I have been playing on the former setting, and while some levels do pose a challenge, none that I have come across so far are overwhelmingly or ridiculously difficult. This can be good or bad, and really depends on the player. Some will enjoy this, for it allows for a more casual experience; while, other players may have hoped for more difficult levels.

There are not nearly as many levels in this compared to other titles of the same genre. I am unsure if this will change, but it would be nice if it did, allowing players more and more levels to complete; or even a sort of "part two" to the story that features its own set of levels. However, the fact that one can have multiple profiles (whether to complete the story again, or for friends and family) is a nice feature Additionally, some of the moves that involve an "obstacle" such as a spider web, or those purple flasks (which destroy in an X pattern), bombs (that destroy in a + pattern across the board) and so on, do not behave as one would expect; for instance, if you make a match that is 4-in-a-row and one of the blocks has a spider web on it, a purple flask does not result. I am unsure if other titles in the match-3 genre like this behave the same way, one would expect a purple flask to result in that situation. Aside from this, I have not experienced any glitches or lag while playing; rather, it runs very smoothly—there is not anything wrong with the game in this regard.


The Verdict

Overall, Secrets of Magic: The Book of Spells is pretty good and certainly offers some enjoyment to be had. Again, more and more levels is something a player always hopes for; the level most worth playing are those that have not been beaten yet. And, as said above, I am unsure whether or not more levels will be added at some point, or if the story ends once all the levels have been beaten.

Chris Hubbard

A fan of RPGs above other genres, Chris has been playing video games for as long as he can remember. Some of the games that had the most influence on his gaming preferences have been the Final Fantasy and the Diablo series. More recently, most of Chris' gaming time has been going toward Gems of War and Clicker Heroes (give it a try, it can be addicting), along with open-world RPGs such as Skyrim and ESO. He's also dabbled with RPG Maker software, and it is a goal of his to someday create an RPG.

Related items

  • inVokeR Early Access Review

    inVokeR is, by far, the best spell-casting virtual reality experience that I’ve played, thanks in large part to its immersive controls and exciting combat. If more modes and features get added past those initially available, inVokeR would have no problem becoming the must-have VR experience for those wishing to duel in the world of wizards.

  • No70: Eye of Basir Review

    No70: Eye of Basir is an ambitious title; while the visuals and audio are noteworthy, in the critical areas of story and gameplay, Basir is passable, not exceptional. The brief plot explores, then seems to abandon, what appeared to have been a key plot point, and, at times, it’s a bit unclear who your character even is. Issues with performance and geometry clipping, combined with some sloppy foliage and prop placement, occasionally break immersion: No70: Eye of Basir is a flawed gem with some good facets.

  • The Search Interview

    Embark on a journey of discovery and inspiration in The Search - a story-driven puzzle-adventure set in a mysterious world where art comes to life! In an unknown world, you'll search for clues about the nature of this place, as well as your own past. Guided only by the letters of a mysterious stranger, you'll find that this universe works differently from our own.

More in this category: Super Dungeon Bros Review »

Latest Shows

PREY - AAA Anony…

With AAA Anonymous, we discuss our latest AAA game addiction, until the next one replaces it. This episode covers Arkane's anticipated 2017 release: PREY.

Dawn of Andromed…

Dawn of Andromeda is a pausable, real-time 4X space strategy game providing an accessible, fun and immersive experience, introducing fresh ideas to the genre. Build your empire, co...

Out Soon

PC Gaming Incoming

The Inner World …

The flute nose dynasty has been watching over Asposia for centuries on end. In secret, they fill the...

Yonder: The Clou…

For an open-world, immersive experience replete with quests, fishing, farms, and more, look no further than Yonder: The Cloud Catcher Chronicles. The design is apt to please any ga...

inVokeR Early Ac…

inVokeR is, by far, the best spell-casting virtual reality experience that I’ve played, thanks in large part to its immersive controls and exciting combat. If more modes and featur...

Just In Time Inc…

Just in Time Incorporated is Just Okay. It’s a great concept, but the execution is lacking. As it stands, the puzzle solutions felt too stilted and left you craving more challenge...

Dead Purge: Outb…

Dead Purge: Outbreak is not fun or innovative, borrowing too heavily from many superior titles. Ultimately, the title is a zombie itself: slow-moving, mindless, collapsing readily ...