War of the Chosen adds so favorably to the original XCOM 2 experience that fans should consider it near-perfect as well as essential. Although some features in XCOM 2: War of the Chosen,such as soldier bonds and propaganda, are inadequately manifested, most new features blend seamlessly with the base title and solve predictability and stagnation issues that once plagued early game. The titular Chosen adversaries enrich your gameplay with increased risk and challenge, even as resistance faction allies offer diversity in how you may combat them.
Solstice Chronicles: MIA comes to the table with a compelling horde-onslaught management experience, solid technical and audiovisual fundamentals, and a passable story. What it might lack in graphical splendor it makes up for in raw, mechanical fun, and emergent desperation as you fight to stay one step ahead of the endless mutant tide. Bring a friend if you can, and buckle up, because it’s a hectic ride.
With Prey,the developer Arkane Studios has built on the proven success of its stealth shooters. The gameplay discourages a head-on approach, slowing down the pace of the action. However, the frustration of having to hide instead of fighting enemies is remedied by excellent graphic and sound design, a strong RPG element, and the possibility to gather resources and build useful devices. An additional perk is the inventive writing, which manages an immersive, haunting atmosphere.
Xcom 2 is a well designed, mechanically diverse tactics game that will hold your attention for many, many hours. The “just one more turn... “ feeling is strong with this one. When your soldiers are dying, and the aliens are closing in, steel yourself and remember – Suffer not the alien to live!
If you’re the type of gamer who likes their experience to feel like work, to feel like management, like another job, then Factorio might be for you. For myself, however, Factorio doesn’t necessarily do anything new or otherwise exciting.