All the elements are there: you’re gunning down massive hordes of baddies and you’re doing so with outstanding visual fidelity, a variety of weapons, and you’re able to cause this mayhem using big, explosive abilities. But, a bit too much of Destiny 2’s action is watered down by long cooldowns, the lazy sit-behind-cover until you’re full-health again, and the way enemies completely lose their ability to aim once your health hits the blinky-red portion of the on-screen health bar. The stakes always seem so low, the rewards so random and barely earned. It’s not a bad game, but it’s not one that lives up to the lofty expectations set by the way it’s marketed and talked about by its fans. Miles wide, but an inch deep: Destiny 2 is not the game it should be.
Project Nimbus has a somewhat anticlimactic ending, but that’s only because the climax revealed in Early Access set the bar so high, both in terms of gameplay and story. Those awaiting this title’s full release after playing the Early Access might feel a little ripped off, but they might also realize just how great this experience is a second time through. Impressive mech combat that never grows old and interesting story elements equate to an impressive win for this small indie developer.
Echo proves that innovation can truly be limitless as long as there are people willing to push boundaries and explore new ideas. With a stunningly flawless trifecta of gameplay, storyline, and visuals, Ultra Ultra has knocked it out of the park with their first foray into indie gaming. Regardless of your tastes, styles, or interests, this adventure is sure to satisfy nearly all of your cravings. The only craving that you will be left with is for more and more game to play.
I wanted to enjoy Gappo's Legacy; there's potential here and evidence of time and care being put into some areas of its development. The fact, though, is that too many problems abound. For every one thing it gets right, there are two more design choices that are clunky and underdeveloped. Additionally, it's one of the worst performing VR titles that I've played. It is an Early Access joint, so anything could change, but if this is representative of what's to come, don’t expect a legacy.
War of the Chosen adds so favorably to the original XCOM 2 experience that fans should consider it near-perfect as well as essential. Although some features in XCOM 2: War of the Chosen,such as soldier bonds and propaganda, are inadequately manifested, most new features blend seamlessly with the base title and solve predictability and stagnation issues that once plagued early game. The titular Chosen adversaries enrich your gameplay with increased risk and challenge, even as resistance faction allies offer diversity in how you may combat them.