May 25, 2017 Last Updated 3:32 PM, May 24, 2017
Published in Adventure
Read 654 times
Rate this item
(0 votes)

Developed by nextReality Games, Blink is an odd little game. It’s a puzzle-platformer with a simple but emotionally-driven premise: you’re a kid looking for your dad gone missing, and in your quest to find him, you’ve been granted the power to shift (or blink - geddit?) to a parallel dimension where the light can be walked on. Populated by aliens, they are the last of their kind; the other species, we’re told, could have been wiped out by shadowy monsters, who could also be responsible for your father’s disappearance.

Blink’s hook is its light-based puzzle solving.

Shifting to the alternate universe means you can manipulate lights to bypass walls and access platforms otherwise unreachable. Though such mechanics are well known to fans of the genre, Blinks’ don’t operate exactly how you think they would. Beams of light can’t be used as standing platforms until they cross objects or fog. It’s a smart tweak to your standard platformer, and the challenges it presents is increased by the game’s controls and a timer. The latter is a welcomed addition; the former, not so much.

Controls first.

I used a mouse and keyboard, and although I recognize it isn’t the optimal way to play platformers, not every one of us owns a controller. The lack of key binding options is a bummer, and the two preset configurations feel awkward.

The core issue is that, to remain in the parallel universe, you have to keep a button pressed. That creates a “rubbing-your-belly-while-patting-your-head” situation - unnecessarily so. Press to jump and press and hold to phase through, press to jump again and release to phase back, and press to jump again. You get it: it’s uncomfortable to your hands and requires an unnecessary amount of dexterity.

On the other hand, timed puzzles are fun.

You only have so long in the light dimension before you die, so you can’t sit back and strategize. Sadly, it’s at times frustrating because of the above-mentioned issue regarding controls, but thankfully, Blink’s respawn isn’t punishing. You’ll always start over on the screen you last tackled, so you don’t have to repeat the challenges already surmounted.

As for the puzzles, there are some very clever ones in term of design. At times, though, I was able to bypass them, instead strong-arming my way through screen after screen thanks to quirks that felt like exploits. Furthermore, some weren’t congruous with Blink’s central theme: the manipulation of light. For example, invisible blocks suddenly became a focus, and it felt like a radical, if not unjustifiable shift in game mechanics.

Original visuals make for an interesting art style.

The backgrounds are atmospheric and consequently immersive but the characters are overly pixelated - to an extent it’s almost crude. It threw me off at first, but the juxtaposition eventually charmed me. That does make Blink feel dreamy, and the fantastical settings make for environments you’ll enjoy.

The art is also helped by the music, an original soundtrack that you can purchase independently of the game for less than three bucks on Steam. Together, they create a cohesive world that, unexplainably, is as odd as it’s inviting.

The story is sparse but engaging.

You jump into a world you don’t know anything about, yet characters encountered treat you like you’re one of their kind. An alien you’ll make friends with is who fills you in on the supernatural events that fellow townsfolks prefer to ignore, and his tale is slightly disorienting. It adds to the ethereal feeling of the game: you never know what’s going on, like any kid caught up in cosmic circumstances far beyond their control. Unfortunately, the story’s thread feels abandoned as you delve deeper into gameplay. There aren’t enough dialogues and story-driven encounters later on, especially in light of a job well done early on.


The Verdict

With bursts of pressure, ethereal atmosphere, and engaging soundtrack, Blink brings style and originality to your standard design in puzzle-platforming. If you’re a fan of the genre and are equipped with a controller, its cheaper price point makes it worth a buy.

Image Gallery

View the embedded image gallery online at:

Related items

  • OVIVO Review

    Ovivo is a beautiful piece that melds art, exploration, and mystery in a unique platform–adventure title. The levels are engaging, the gameplay intuitive. Unfortunately, the lack of clear objectives, control customization, and the inability to save game progress limits the overall appeal.

  • Dead Cells Early Access Review

    Dead Cells is not only for those who yearn for a Castlevania-esque side-scroller, but also for any who love rogue-lites or side-scrollers with RPG elements. Dead Cells holds its own; it’s great, and it’s certainly promising with the content already offered. The developers have plans to introduce even more content down the line after release, such as more levels, bosses, and a stats feature. Although there are some hiccups in its current state, it’s dubious that these could become issues down the line, given the active developers. The difficulty, combined with the upgrade system, makes this release a solid choice for both the most experienced and novice players alike.

  • Domina Review

    Domina frustrated me beyond belief, but in the best way. I thought I had planned a match out to perfection, got slaughtered, but loved every minute of it. I only wish there was more to the game, as restarting again at square one became a little tedious after a while. Despite that, I will still revisit it time and again for a quick fix of blood and profanity.

Latest Shows

Mass Effect: And…

With AAA Anonymous, we discuss our latest AAA game addiction, until the next one replaces it. This episode covers what is to many the most anticipated PC release of the year: Mass ...

Bulletstorm: Ful…

With AAA Anonymous, we discuss our latest AAA game addiction, until the next one replaces it. This episode covers Gearbox's remake of Bulletstorm: Full Clip Edition... Featuring Du...

Out Soon

PC Gaming Incoming

Shootout on Cash…

Shootout in Cash Island it's an absurd action platformer and also a side story to HOT GUNS game. Bob...


Discover the epic conclusion of the long-time clan warfare between members of the Mishima family. Po...

Micro Machines W…

The legend is back! Micro Machines World Series combines the thrilling madness of racing micro vehic...


DiRT 4 is all about embracing fear. It’s about the thrill, exhilaration and adrenaline that is absol...

OVIVO Review

Ovivo is a beautiful piece that melds art, exploration, and mystery in a unique platform–adventure title. The levels are engaging, the gameplay intuitive. Unfortunately, the lack o...

The Surge Review

The Surge is a fine example of how Souls-like gameplay and structure transfers well to other genres and settings. It's a great looking game — The Surge boasts not only smooth anima...

Farming Simulato…

The price point of the Farming Simulator: Big Bud DLC is pretty high for the content that it includes. While the models are fantastic and a cut above mods of the same machines in e...

The Infectious M…

The Infectious Madness of Doctor Dekker delivers a fresh, memorable, and intricately woven tale of psychological horror. The developer's experience in crafting murder mysteries sho...