As you familiarize yourself with Sine Mora EX, difficulty declines: bosses and normal enemies have predetermined flight and attack patterns, the structure of the map doesn’t change. But avoiding a barrage of incoming missiles is nevertheless a tantalizing pursuit. One piece of advice: Know your target and its trajectory, then concentrate on your ship. Concentration and quick reflexes are a must, but if you’re up for a challenge and enjoy this genre, you’ll enjoy Sine Mora EX without a doubt.
Solstice Chronicles: MIA comes to the table with a compelling horde-onslaught management experience, solid technical and audiovisual fundamentals, and a passable story. What it might lack in graphical splendor it makes up for in raw, mechanical fun, and emergent desperation as you fight to stay one step ahead of the endless mutant tide. Bring a friend if you can, and buckle up, because it’s a hectic ride.
Blasters of the Universe is what the 80s thought video games would be like in the future. It's neon-drenched, arcadey, and absolutely addictive; the rare marriage of a great concept and flawless execution. But most importantly: it's a blast.
Imagine the year is 2089 and the Cold War never ended. You would, of course, be a burly, time-traveling cyborg-agent who goes to dance clubs to flirt with and/or kill other burly men, right? Of course you would; the self-described tech-noir All Walls Must Fall is so chillingly accurate that an alternate history textbook could be written based off of it.
If only Diablo III was this fun and exciting to play between all the fluff and management overhead, I wouldn’t have abandoned it; Redeemer has excatly what I want when I crave quick, well-produced top-down action content. The secret sauce and energy are in full effect, and the face bashing is exceptionally fun both with hands, along with the more advanced killing methods. Зашибись!
Some gamers have come to expect, with undue regularity, the world from a gaming experience. What about fun? Simple, intuitive escapism? Why must a title always be adorned – or beset, perhaps – with pseudo-sophisticated ornament? Some might find the frenetic gameplay off-putting (it is optional, anyway), but the fun factor prevails, and especially with good company, Marooners hits the mark.
Super Cloudbuilt has the potential for unlimited playability simply due to the fact that there is always a higher challenge to aim for. The downside to this, however, is an intense level of frustration from repeated failure. The visual aesthetic and puzzles are commendable, but the awe doesn’t even register in comparison to the amazement you can experience due to your own reflexes and persistence – if you ever actually manage to make progress.
Just in Time Incorporated is Just Okay. It’s a great concept, but the execution is lacking. As it stands, the puzzle solutions felt too stilted and left you craving more challenge, however, the brief title is still more enjoyable than not, with humor that consistently delivers. Though fairly polished, and with mechanics that plain work, we get the impression that there's a great game in Just in Time – just not this time.
Vostok Inc. is as addictive as any other incremental game – in fact, it’s one of the better incremental games to come out; it has a lot more polish and character, along with humor, great artwork, and music. It’s nigh impossible to stop playing (because, what happens when you reach the last number there is?), but once you do, you wonder what the point of it all was.
inVokeR is, by far, the best spell-casting virtual reality experience that I’ve played, thanks in large part to its immersive controls and exciting combat. If more modes and features get added past those initially available, inVokeR would have no problem becoming the must-have VR experience for those wishing to duel in the world of wizards.