Play Warframe. Play it for more than a few hours, preferably with friends, and keep an open mind into doing some third-party research to straighten out some of these systems. Warframe takes so much of what makes ARPG’s addictive, and rounds it out with more polish and depth than anything else on the current games market.If the hooks aren’t deeply embedded by then, maybe something this in-depth isn’t for you.
With deadly bugs that prevent key gameplay mechanics, zero replayability, and an astonishingly small amount of content (<30 minutes to complete), Beat the Game is a visual masterpiece more akin to a brief bad trip at a Tomorrowland than an actual game. If you’re into audio or music production and are looking for something that will let you develop and explore it in a different light, you will be disappointed. However, when it comes to cinematography, BtG is a high nine. With a bit more care and effort from solid game and sound designers, this novelty release could have been great. And if you need drugs to enjoy music, you’re doing it wrong.
Neofeud's futuristic, Bladerunner-like world, its thoughtful dialogue that's entirely voice acted, and its fresh point-and-click puzzles make it a title worth trying — as long as you're aware that it has some annoying flaws along the way. After a slow start, Neofeud develops into a complex tale that approaches profound ideas about what it means to be sentient, what it means to care about someone who may or may not be alive, and how it could be a big problem our society could face someday soon.
Imagine the year is 2089 and the Cold War never ended. You would, of course, be a burly, time-traveling cyborg-agent who goes to dance clubs to flirt with and/or kill other burly men, right? Of course you would; the self-described tech-noir All Walls Must Fall is so chillingly accurate that an alternate history textbook could be written based off of it.
The same elements and design choices in Observer that make it a cerebral and provocative failed-future experience are those that prohibit satisfaction in its gameplay. Detailed world-building shines through in-game dialogue and lore, yet falls drastically short in any actual spatial embodiment of forces and institutions. The small space in which you're trapped is a quaint microcosm of Observer's world, but after rich promises of variety and exploration, it's ultimately too micro to satisfy.