Yet another in an already long line of excellent pieces of DLC for what has shaped up to be a living classic in the realm of PC games. If you like the game, you'll almost definitely like this, because who doesn't want to wear a bunch of skulls like you shop at some kind of Tiffany in hell and, maybe more importantly, who doesn't want to hang out with a bunch of dragons and war mammoths, slaughtering enemy after enemy with nary a thought of going home? Just me? Didn't think so.
Engaging, although sometimes annoying and tedious. Expensive, but you get enough content to make it worthwhile. Occasionally, the difficulty dulls the desire to keep playing. Romance of the 3rd Kingdom XIII, Fame and Strategy leaves one happier having played it, and Koei Tecmo and Kou Shibusawa gracefully inspire interest in the history, culture, drama, and intrigue of the times of this title.
Dawn of War III is very a solid foundation for the future of the franchise, but it lacks fresh flavor. The expansions to this title are sure to add races, storylines, and mechanics that are simultaneously new and nostalgic, but this initial release is somewhat bare-bones.
Dawn of War 3, by Relic Entertainment, is a worthy successor to the first two installments in the series. While it struggles to implement the grimdark theme of Warhammer lore visually, the title manages to reference the theme through its elite units. The heroes and doctrines a player chooses before a multiplayer battle offer the possibility to customize strategy and develop individual playstyle.
Warhammer 40k: Space Wolf suits up and provides ample hours of entertainment while bringing out new concepts for tactical games. With respectable environment detail, incredible character design, and an almost limitless array of card selection, Space Hammer is a delight to both those who enjoy the genre and even those that have never picked up a tactical game before.
Heroes of the Storm does not try to be tremendously complex, nor does it want the player to feel that they've immediately figured out all the nuances of gameplay. Blizzard has a long history of taking a popular genre, finding the three to five most fun things about it, then creating a gameplay experience that fully envelops the player in those facets of the game. They did it with the MMO by making WoW, they did it with the action RPG in the Diablo series, and they're currently doing it with online card games in Hearthstone. So far, this is one hell of an effort to do the same thing to the MOBA genre.
Warhammer 40,000: Sanctus Reach provides deep gameplay with a simple recipe: easy-to-learn combat rules and units… lots and lots of unique units. Despite minor bugs and a lack of flair – no cutscenes, little narrative, not much in the way of physics – Sanctus Reach is a solid entry in the Warhammer franchise, and an excellent turn-based tactical game to boot.
Industry Manager - Future Technologies wasn’t developed for broad accessibility, it was developed to scratch the itch that simulation gamers have, an itch that is not scratched easily.
Worms W.M.D has ruined my week. Responsibilities like mowing the lawn, getting some reports done for work, and you know, writing this review. But all of those were late. Why? Well, I suppose the reason is a very good one… I could not stop playing it.
Whether or not you are familiar with the Zero Escape series, Zero Time Dilemma goes over and above what one can expect an interactive story to deliver. This isn’t a detached puzzle game that moves from one challenge to the next. This is a profound experience that stays with its players well after the credits roll.