Müll’s puzzles detract from the experience of a graphic story focused on a narrative, for an experience tilting toward anxiety and depression. It’s unfortunate. A compelling plot, a character arc, and a clear message could go a long way, coupled with the drawings of the talented game creator, Ozzie Sneddon.
NASSCOM Gaming Forum today announced that Leena Kejriwal of studio, The MISSING Public Art and Awareness Campaign has secured $50,795 through a 30-day Kickstarter crowdfunding campaign for her new project, MISSING: The Complete Saga. The game is an expanded version of Missing: Game For A Cause, which won the Indie Game Of The Year title at the NASSCOM Gaming Forum Awards 2016.
I interviewed Luca Dalcò from the small Italian indie studio LKA located in the picturesque landscape of Chianti, Italy. Luca Dalcò recently released The Town of Light (ToL). Particular about this title is its treatment of the subject of mental health. While it is an important issue here as well as across the big pond, it is a topic that, if it doesn’t receive a sexy packaging like the Joker in the Batman franchise, seldom is subject matter for video games, because of the stigma and taboo it still carries.
To kick off the start of their year-long campaign to help raise awareness and bring attention to the importance of mental health, 25% of the net receipts from every copy of The Town of Light sold between August 16 and September 6 will help to fund vital services offered by Take This, Inc. To help maximize the impact of the campaign, multiple digital retailers will offer a 20% discount on the game during the same period.