Jun 23, 2017 Last Updated 10:14 AM, Jun 22, 2017

Indie Game Sim Review

Published in Strategy
Read 935 times
Rate this item
(0 votes)
Tagged under

Indie Game Sim provides the player with a unique, perhaps unprecedented experience

Put briefly, one is a game developer, but what this title lacks, one could argue, is all of the headaches typically associated with constructing a game, along with all of the countless hours spent. One can also compete with competitors, play their creations, and unlock items when their maps have been beaten—a sort of learning tips and tricks from them. Follow their lead and you will become a great developer with loads of cash in no time.

The soundtrack and graphics are a bit retro, but they pair nicely. Some players may be turned off by this, however. The controls are also pretty spot-on—it can be easily be played using a computer keyboard. Another great upside to this, is that one does not need to sink in an hour or two in a single session to really progress. Want to create something real quick, see how it fares? It would take five minutes, if that, depending on how big you want the map you want to be, or how much you want to customize it. The "reviews" feature is pretty neat—other "players" review what you have published and these are more funny than anything else; and ultimately you get a rating on your creation based on various parameters—the amount of content, originality, amount of fun, and so on.

It does not seem as if sales of what you publish increase over time, rather, the sales made at the "release party" are all of the sales that you will get for that given product. This is a bit unfortunate, for it would be a nice and rather realistic feature to gain more sales and watch the popularity of your creations over time; instead, your fans can only buy what you produce when you produce it. Or, it would be nice if each day (in real time) your sales increased. I think this feature would make this title solid; one finds it in just about every tycoon genre title, that (in the case of a roller coaster theme park simulator especially) sales of each store or attraction increases over time.

The player may also hope for more content

It seems that once you have bought and unlocked all of the extras, that is pretty much it. I am unsure if extra "textures" or graphics can be unlocked (think of the different styles that are in Super Mario Maker). At least this title allows the player to share his or her creations with other players, and choose how much your creation will cost to purchase and play.

One can purchase various features—such as background options, different colored blocks, and so on with the money made, to be able to further customize your future productions. One can also play other developers' creations to unlock additional items and even map sizes. These purchased items can be placed in a map at a cost per item, so putting ten of an item that costs $100 each will yield a total cost of $1000 to publish that particular map to play. This offers some risk, and hopefully this risk will pay off. Yet, it seems as if one merely follows how competitors construct their maps, then it seems pretty unlikely that you will lose any money from that creation. So, while using items that cost can be risky, it does not seem too risky (unless your entire map is made of, and replete with, items that cost).

Alternatively, if low on cash, one could make a map of just free items so that there will be no cost to publish, and you as the developer receives pure profits. However, it seems that one's sales increase when one uses those items that cost. There is also the added challenge that you have to beat whatever you create before you can publish it. You can put whatever you want in your map and try to make it as hard as possible, but this just means that you have to face that outrageously difficult map yourself.

7

The Verdict

Overall, Indie Game Sim is worth getting, especially for fans of platformer and/or simulation style titles, but a couple of things could be tweaked to allow for a more realistic experience. It is pretty innovative, as I have not seen other games that allow you to create something that is interactive and can be played and even sold, which is the cornerstone of this title—I believe this feature could easily expand to other genres, like an arcade shooter or a mini Castlevania-style RPG; it is also great for casual play and is fairly easy—follow the tricks of your competitors, and also the layouts of their maps—and it is fairly unlikely you would lose any money from when you publish your creation, but leaves something to be desired.

Image Gallery

Chris Hubbard

A fan of RPGs above other genres, Chris has been playing video games for as long as he can remember. Some of the games that had the most influence on his gaming preferences have been the Final Fantasy and the Diablo series. More recently, most of Chris' gaming time has been going toward Gems of War and Clicker Heroes (give it a try, it can be addicting), along with open-world RPGs such as Skyrim and ESO. He's also dabbled with RPG Maker software, and it is a goal of his to someday create an RPG.

Related items

  • The Long Journey Home Review

    What The Long Journey Home lacks in originality in its gameplay, it makes up for with realism in its characters and extensive narrative. It draws the player into a harsh, unforgiving universe that is as strange as it is beautiful. Wit, skill, and determination are needed to survive, but even with these, success is not guaranteed. Gamers who enjoy a challenge and the thrill of the unknown will get the most out of The Long Journey Home.

  • Starpoint Gemini Warlords Review

    Starpoint Gemini Warlords is a fine title, though it’s not without the occasional rough edge. Solid gameplay, with smooth controls, is hampered by a frustrating camera, but an interesting (albeit sometimes compromising) mix of single-ship combat and 4X civilization management, and great graphics, seal the deal.

  • MyWorld Early Access Interview

    MyWorld – THE Action RPG Maker! Unleash your imagination with MyWorld and create, share and play amazing 3D adventures with our growing community. Claim glory and treasure as you conquer magical worlds, alone or as a team. No coding required!

Latest Shows

Empathy: Path of…

Empathy: Path of Whispers is an atmospheric and story-driven adventure game where you explore a seemingly abandoned world through the emotions and memories of the people who once i...

PREY - AAA Anony…

With AAA Anonymous, we discuss our latest AAA game addiction, until the next one replaces it. This episode covers Arkane's anticipated 2017 release: PREY.

Out Soon

PC Gaming Incoming

The Golf Club 2

Rise to fame and fortune in the largest, most dynamic golf game ever created. Assemble and join onli...

Pyre

A New World From the Creators of Bastion and Transistor, Pyre is a party-based RPG in which you lead...

Danganronpa Anot…

Komaru Naegi has been imprisoned inside a mysterious apartment for over a year. Her rescue is derail...

Nex Machina Revi…

Not all efforts in nostalgia end in success, but with Nex Machina, Housemarque has crafted a fast and fun twin-stick shooter with crisp visuals and challenging gameplay. Flawed onl...

Vanquish Review

Vanquish delivers on action and unique gameplay. Although its missions can feel repetitive, it remains exciting due to its easy-to-master movement system and it’s addictively fun s...

Cladun Returns: …

Cladun Returns This is Sengoku achieves what it sets out to be with an apparent abundance of effort on the part of the developers. However, Cladun is not for everyone, and probably...

Regalia: Of Men …

Regalia: Of Men and Monarchs wins time and again with unexpected surprises, character development, and fresh plot. With a sharp, sarcastic tone like Shrek, and a generally disinter...