Sep 21, 2017 Last Updated 8:58 PM, Sep 22, 2017
Kelsey Erwin

Kelsey Erwin

Kelsey seeks out RPGs with the narrative clout of Greek tragedy and strategy sims more punishing than QWOP. Their favorite part about being a gender neutral PC gamer and reviewer is that it's probably the only thing no one else on the site will put in a biography. Super saiyan special snowflake originality! Kelsey always keeps a pot of hot tea close at hand, and the sign of a truly great game is when it can monopolize Kelsey's attention so completely that the tea grows cold. While a dedicated believer in the PC Master Race, Kelsey also still spends time with their old favorite console, a cinderblock size Playstation 2.

War of the Chosen adds so favorably to the original XCOM 2 experience that fans should consider it near-perfect as well as essential. Although some features in XCOM 2: War of the Chosen,such as soldier bonds and propaganda, are inadequately manifested, most new features blend seamlessly with the base title and solve predictability and stagnation issues that once plagued early game. The titular Chosen adversaries enrich your gameplay with increased risk and challenge, even as resistance faction allies offer diversity in how you may combat them.

Rise of Industry's polygonal trucks and farms draw onto your map with a cuteness that belies their capitalist designs. Towns that once boasted a single grocery and tailor develop greater appetites, and then consume the countryside. Toxic fumes from factories pollute the air next to water supplies and chicken farms, because it was efficient for you to build them that way. Health risks? What's that? You don't have to care about pollution yet in Rise of Industry, or competitors, or zeppelins — but that'll all change before you can say “Newarktown needs more hamburgers,” according to the development roadmap [2] provided by this fledgling title's mama bird, Dapper Penguin Studios.

The same elements and design choices in Observer that make it a cerebral and provocative failed-future experience are those that prohibit satisfaction in its gameplay. Detailed world-building shines through in-game dialogue and lore, yet falls drastically short in any actual spatial embodiment of forces and institutions. The small space in which you're trapped is a quaint microcosm of Observer's world, but after rich promises of variety and exploration, it's ultimately too micro to satisfy.

Naturally, I named my brand in Startup Company “OPN.” Within four months, I took over the market with my flagship product, 'Rey Judges' (inspired by this gif featuring OPN's editor-in-chief), is now the most profitable and widely-used social media platform in the world. It even surpasses Friendbook in “Likes” on Friendbook itself. Take that, Zuckerberg.

Who's the hero in an MMORPG? How do you know when you accomplish a great feat? Can “winning” ever feel singular? When I raided with at least one crazy Canadian (you know who you are), a Discipline Priest who kept me alive over all the other DPSers (because dwarves gotta stick together), and a guildmaster who trolled us all by crafting arrows in the middle of boss fights, with this motley crew — like so many others — I “enjoyed” [1] experiences at once common to the player base, and unique to my team.

Aven Colony is a planetary colonization, city-building simulator that salutes the memes of classic sci-fi while making a memorable impression all its own. The objective-driven campaign mode introduces mechanics and controls on a smooth difficulty curve which you can manage organically by how fast you expand your city and how rigorously you prepare for threats. While at times shallowly implemented, the trade, production, and expedition systems offer a variety of options for you to complete your goals. Simulation noobs will find this release easy to pick up, but only veterans can appreciate all the small details that went into Aven Colony's design.

Fable Fortune breaks free of closed beta and into the free-to-play wild on July 25, 2017. Should you feed it or shoot it? Is it good or evil? Most importantly, can you kick chickens? You, your rich auntie, and your dog are cordially invited to the grand opening [1] of this (a) Fable franchise inspired (b) collectible card game — albeit one with room for improvement on both of those fronts.

Ticket to Earth combines puzzle gameplay with turn-based strategy to create a smooth and dynamic RPG experience. Natural dialogue and engaging characterization pair with a direct, clean plot in an emotionally honest portrayal of individuals caught up in social upheaval. The randomization of tiles on the battlefield leads to uneven difficulty, but intuitive controls make for smooth combat. While the product as it stands only delivers one out of four projected episodes, additional episodes will arrive as free updates rather than paid add-ons or DLC.

Victor Vran: Overkill Edition adds innovative and enjoyable DLC to an already engaging base game. Fractured Worlds brings an encore of action and dungeon-delving with an increased level cap, while Motörhead Through the Ages delivers novelty and a tribute to heavy metal. Smooth gameplay and strong momentum, framed by a thought-provoking narrative, render Victor Vran: Overkill Edition a solid addition to any collection.

The Infectious Madness of Doctor Dekker delivers a fresh, memorable, and intricately woven tale of psychological horror. The developer's experience in crafting murder mysteries shows, although investigation of the titular Doctor Dekker's death overwhelms the simulation's promised psychotherapy aspect. Smart, provocative, and a masterclass in acting, this full motion video release falters in its user interface, but the narrative compels you to power through all the same.

Visual novel veterans will enjoy The Falconers: Moonlight, as will gamers, of any breed, who seek well-crafted stories. Its aesthetic suits its themes, and its sound plays a key role in the player's process of working out its mystery. Dialogue choices remain meaningful despite their limited impact on the plot. This title delivers an experience that, while short, is more than satisfactory.

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