Project Nimbus has a somewhat anticlimactic ending, but that’s only because the climax revealed in Early Access set the bar so high, both in terms of gameplay and story. Those awaiting this title’s full release after playing the Early Access might feel a little ripped off, but they might also realize just how great this experience is a second time through. Impressive mech combat that never grows old and interesting story elements equate to an impressive win for this small indie developer.
Echo proves that innovation can truly be limitless as long as there are people willing to push boundaries and explore new ideas. With a stunningly flawless trifecta of gameplay, storyline, and visuals, Ultra Ultra has knocked it out of the park with their first foray into indie gaming. Regardless of your tastes, styles, or interests, this adventure is sure to satisfy nearly all of your cravings. The only craving that you will be left with is for more and more game to play.
I wanted to enjoy Gappo's Legacy; there's potential here and evidence of time and care being put into some areas of its development. The fact, though, is that too many problems abound. For every one thing it gets right, there are two more design choices that are clunky and underdeveloped. Additionally, it's one of the worst performing VR titles that I've played. It is an Early Access joint, so anything could change, but if this is representative of what's to come, don’t expect a legacy.
War of the Chosen adds so favorably to the original XCOM 2 experience that fans should consider it near-perfect as well as essential. Although some features in XCOM 2: War of the Chosen,such as soldier bonds and propaganda, are inadequately manifested, most new features blend seamlessly with the base title and solve predictability and stagnation issues that once plagued early game. The titular Chosen adversaries enrich your gameplay with increased risk and challenge, even as resistance faction allies offer diversity in how you may combat them.
With deadly bugs that prevent key gameplay mechanics, zero replayability, and an astonishingly small amount of content (<30 minutes to complete), Beat the Game is a visual masterpiece more akin to a brief bad trip at a Tomorrowland than an actual game. If you’re into audio or music production and are looking for something that will let you develop and explore it in a different light, you will be disappointed. However, when it comes to cinematography, BtG is a high nine. With a bit more care and effort from solid game and sound designers, this novelty release could have been great. And if you need drugs to enjoy music, you’re doing it wrong.