Just in Time Incorporated is Just Okay. It’s a great concept, but the execution is lacking. As it stands, the puzzle solutions felt too stilted and left you craving more challenge, however, the brief title is still more enjoyable than not, with humor that consistently delivers. Though fairly polished, and with mechanics that plain work, we get the impression that there's a great game in Just in Time – just not this time.
Vostok Inc. is as addictive as any other incremental game – in fact, it’s one of the better incremental games to come out; it has a lot more polish and character, along with humor, great artwork, and music. It’s nigh impossible to stop playing (because, what happens when you reach the last number there is?), but once you do, you wonder what the point of it all was.
inVokeR is, by far, the best spell-casting virtual reality experience that I’ve played, thanks in large part to its immersive controls and exciting combat. If more modes and features get added past those initially available, inVokeR would have no problem becoming the must-have VR experience for those wishing to duel in the world of wizards.
Hover: Revolt of Gamers is a solid, open-world MMORPG that livens up the genre by honing in on what made its inspirations so great, and fusing these qualities together, culminating in an exciting world full of vibrant personality. While there is room for some refinement, Fusty Game and Midgar Studio have created an impressive action parkour game which promises to overload the senses.
Not all efforts in nostalgia end in success, but with Nex Machina, Housemarque has crafted a fast and fun twin-stick shooter with crisp visuals and challenging gameplay. Flawed only by a problematic mouse adaptation, Nex Machina is a solid execution of a gaming genre staple that promises long nights with guns blazing (instead of sleep).
After nearly three decades since the original release comes Wonder Boy: The Dragon’s Trap, a worthy remake. Developer Lizardcube created an engaging universe, partly thanks to beautifully hand-drawn graphics and a fleshed out storyline. If you’re a fan of the timeless classics, this one is a worthy addition to your library: Wonder Boy stays true to its predecessor but successfully takes the title into the modern era of indie gaming.
While Tokyo 42 could be deeper, and it has issues with being frustrating at times, this is the rare game that becomes less problematic the more you play it. It is for brutal combat what Katamari was for puzzle games: A new way of looking at things, quite literally, and one that chooses bright joyfulness as its medium and lives up to it through its play. For less than half of what a AAA game will run you, this title is absolutely worth the time and the money, and if you find it frustrating, I encourage you to give it another few hours. Just about anyone who does will be charmed by the supersaturated, gloriously isometric, high octane, quirkily funny cyberpunk blowout that is Tokyo 42.
Although some of the new ideas in Mr. Donovan are appreciated, what exactly was supposed to be fueling the motivation to play remains a mystery. For an action RPGs, there’s not enough loot or action; for a survival game there’s not enough survival or base-building. In the end, however, Mr. Donovan was right: who wouldn’t want to leave that planet?
Black The Fall has the makings of a deep and emotional retelling of life under a totalitarian communist regime. The literally dark, oppressive, and intimidating imagery combines with the music, sound effects, and mechanics to narrate scenes without using a single word, and that alone has to be respected.