Mike was first on the scene with a SNES and kept up-to-date on the hottest games thanks to his older brother’s shared love of all things video games. He loves staying in on rainy days with classic horror games like Silent Hill or Clocktower, but has experience across the the gamut of genres, from racing-sim to rhythm-action. He is always looking for new and different experiences, both in gaming and real life. His go-to genre is platforming, but he also enjoys a good FPS or puzzler. When he’s not holding a controller, he enjoys sushi, fluffy dogs, cold lemonades, and urbexing.
With Sonic and Mario in the spotlight again, Bubsy takes another swipe at being a lovable mascot, but doesn’t succeed in capturing the same sentiment. Ultimately, Bubsy: The Woolies Strike Back (Bubsy), the platforming game, arrives as the two-decades-too-late 5th entry in the series. Despite excellent controls, the title does not overcome some of its more pressing shortcomings, such as level design, resulting in a sub-par gaming experience.
A neat tool, VNMaker makes it easy to tell a story and share it with friends. It boasts a wide variety of features and several options for creating anything from a short romance in the classroom to a full-fledged RPG. The interface is intuitive and sleek, and the program itself is fun and easy to use.
Devil Daggers is created by Matt “m4ttbush” Bush, under the company Sorath. I’m greeted with screenshots that depict a hand engulfed in embers, firing countless daggers from its fingertips at hordes of lovecraftian enemies. The room is dark: there are no walls or ceilings, only a dark void. The faint illumination from the main character reveals ancient stone floors beneath. The entire color scheme seems to stick with three, maybe four colors at once — all dusty reds or luminescent yellows. They are hugging vertices that I have not seen since Quake, and they look brilliant combined.
Vaporum shows promise but still, has ways to go. The art style is finely tuned, but time spent polishing the look should’ve been invested in more various assets. I enjoyed playing it but still felt bored and uninterested at times, and it would’ve benefited from a larger variety of enemies and weapons. That being said, it’s not half bad, and one of the better games you’ll play this year; a sequel with some more attention to certain details would be an instant buy.
Suicide Guy caters to the underserved demographic of people who enjoy 3D puzzle platformers, except this serving is more of a home-cooked meal from Grandma’s house after she had gotten dementia. It’s made with love, and is good at certain parts, but in the end, it leaves a bad taste in your mouth. Graphics and level design can be clever at times, but are essentially ruined by the frustrating physics and collision, lack of any good music, repetitive sound effects, half-finished animations, and stale platforming. I want to love Suicide Guy, and I do, in a way -- I appreciate the effort that was made, but when I was done I felt unsatisfied and dead inside.