Suicide Guy caters to the underserved demographic of people who enjoy 3D puzzle platformers, except this serving is more of a home-cooked meal from Grandma’s house after she had gotten dementia. It’s made with love, and is good at certain parts, but in the end, it leaves a bad taste in your mouth. Graphics and level design can be clever at times, but are essentially ruined by the frustrating physics and collision, lack of any good music, repetitive sound effects, half-finished animations, and stale platforming. I want to love Suicide Guy, and I do, in a way -- I appreciate the effort that was made, but when I was done I felt unsatisfied and dead inside.
Neofeud's futuristic, Bladerunner-like world, its thoughtful dialogue that's entirely voice acted, and its fresh point-and-click puzzles make it a title worth trying — as long as you're aware that it has some annoying flaws along the way. After a slow start, Neofeud develops into a complex tale that approaches profound ideas about what it means to be sentient, what it means to care about someone who may or may not be alive, and how it could be a big problem our society could face someday soon.
The same elements and design choices in Observer that make it a cerebral and provocative failed-future experience are those that prohibit satisfaction in its gameplay. Detailed world-building shines through in-game dialogue and lore, yet falls drastically short in any actual spatial embodiment of forces and institutions. The small space in which you're trapped is a quaint microcosm of Observer's world, but after rich promises of variety and exploration, it's ultimately too micro to satisfy.
If only Diablo III was this fun and exciting to play between all the fluff and management overhead, I wouldn’t have abandoned it; Redeemer has excatly what I want when I crave quick, well-produced top-down action content. The secret sauce and energy are in full effect, and the face bashing is exceptionally fun both with hands, along with the more advanced killing methods. Зашибись!