Sep 25, 2017 Last Updated 10:18 PM, Sep 22, 2017

Mystery Chronicle: One Way Heroics Review

Published in Adventure
Read 1400 times
Rate this item
(0 votes)
Tagged under

A Remake No One Asked For

Roguelikes tend to suck players in really quickly with the promise of “no playthrough is the same.” Of course, not many games will stick through that promise when released or don't have any sense of variety outside a specific set of things that are randomized. Case in point: No Man's Sky has billions upon billions of planets, but the only difference between them at the basic level is which things you can harvest or which bits of animals are mushed together; the main gameplay remains untouched. However, there are games that take the randomness to try and change how to play: such as Rogue Legacy or FTL: Faster Than Light. The new title, Mystery Chronicles: One Way Heroics, from Spike Chunsoft, known for making the Danganropa series, takes plenty of notes from the successful roguelikes.

Right off the bat, the player is taken through a five to ten-minute tutorial, explaining the basics of gameplay and how to fear the left side of the screen perpetually. A white light that swallows everything is always just a few steps away and comes closer regardless of what you do; putting the player on a time limit to grab that item that spawned on the screen, fight or run away from the surrounding monsters, and even crossing the terrain. The pressure of living in a roguelike is amplified from that looming doom, very much akin to the way FTL: Faster Than Light's incoming rebel fleet chasing the player down through the galaxy.

However, the danger lies not only behind, but also ahead. As the player continues to march forward, traversing over mountains and swamps, sometimes even swimming through lakes, the Fallen Angel, Alma, lies in wait. A fight no newcomer can hope to win. However, once the sweet kiss of death embraces you, the player is given the chance to store a limited amount of items away and purchase new upgrades/classes. This allows long-term planning in Mystery Chronicles that has a very short but replayable game.

Now Mystery Chronicles is an updated rerelease of the original One Way Heroics made in 2014 by a developer named Smoking WOLF.

There's new mechanics like traps and new characters from other series, as well as cutscenes and voice acting. The traps mechanic is one that many players, including myself, found to take away from the game. Unless the player is willing to attack every square they are about to step on, there's no way of knowing if you're about to take damage or a random status effect.

The cutscenes and voice acting were quite well made. The art was well detailed and each voice felt right at home with the characters. However, once you play through the same cutscenes again, and again, and again, it starts to wear down the game as a whole. Yes, Memoria, I've heard that terrible joke at least 20 times now, you can stop saying it.

To make things worse, the opening animation was again well crafted but Mystery Chronicles is permanently locked at 30 frames per second, a huge downgrade from the original's smooth 60+ framerate. Despite all the fancy art and the cool looking sprites, Mystery Chronicles is functionally identical to the original.

Most of the things that changed are really good, but since the original One Way Heroics is still just as enjoyable as the new edition, there's virtually no reason to go for this remake. I appreciate the new art and sprites, but I want something solid to seal the deal on why I, or anyone for that matter, would choose the new $9.99 edition over the original's $3.49. I've said it multiple times throughout this review that I enjoy the new look, but I cannot in good conscience recommend this as a better game without anything to back it up. Things like better multiplayer functionality, a Steam Workshop where people can make their own campaign's and characters and items, would be a major reason why this game would triumph over the original.

5

The Verdict

As it currently stands, Mystery Chronicles is a weak remaster of the original, but it's possible that we may see more coming from Spike Chunsoft in this game. Many players who experienced problems like consistent and constant crashing were voicing their concerns and the game was patched in no time to address them. The end verdict is: if you want a smooth roguelike RPG, play the original.

Steven Stites

Steven Stites is your typical 23 year old loser who plays video games. Sometimes he thinks he can shed some insight into them and writes it up; after it's cleaned up and readable to people with sanity intact, of course.

Related items

  • Divinity: Original Sin 2 Review

    With Divinity: Original Sin 2, Larian Studios creates a title that brings together the best aspects of table-top and classic roleplaying games. The graphics, along with the score and voice acting, are painstakingly detailed and are truly awe-inspiring. Every decision you make, from character creation to dialogue, will affect your experience, giving you a slightly different playthrough every time. This is not a game for the casual player, however. The sheer size of the game and the difficulty of some battles will require dozens of hours and have you loading quicksaves time and again. Divinity: Original Sin 2 is primed to be on many all-time favorites lists; few, if any, have succeeded to this degree.

  • Ys SEVEN Review

    Ys SEVEN is packed with content -- over 30 hours of gameplay, a deep storyline, and a catchy soundtrack.  Though the plot retreads the ‘hero tasked with saving humanity’ story arc, it does so in an original manner through a rich cast of characters. However, the default configuration is a hassle, which seems odd, considering that this title was first developed for the PSP — although if you had no idea that this entry originally came out on PSP, you’d never think that it wasn’t developed for PC. You’ll want to love this game, but problems with the controls might keep you from considering it one your favorites.

  • Tangledeep Early Access Review

    Tangledeep is like the platonic ideal of RPGs: it has everything you want in a dungeon crawling roguelike without all the mess of outdated graphics or frustrating UI. This gem evokes memories of 16-bit Super Nintendo RPGs from back in the day. Do yourself a favor, grab Tangledeep before it gets more popular, and just try it for a couple twenty hours. Did I mention there’s great replay value?

More in this category: The Bunker Review »

Latest Shows

Crumple Intervie…

The OPN Dev Talk with Gabriel Gutierrez from Nascent Games, on their title newly release title "Crumple." A great conversation about what it takes to get a studio on the run, and o...

Mantis Burn Raci…

The OPN interview showcasing the release of VooFoo Studios' 'Battle cars' DLC for the fast-paced, competitive, top-down racer, 'Mantis Burn Racing.' A conversation with Creative Di...

Out Soon

PC Gaming Incoming

Total War: WARHA…

Sequel to the award-winning Total War: WARHAMMER, Total War: WARHAMMER II introduces a breathtaking ...

FIFA 18

Score incredible goals in FIFA 18 as new movement and finishing animations unlock more fluid strikin...

Project CARS 2 R…

Project CARS 2 sets the benchmark for what a true racing sim release should be. With exquisite graphics, exceptional realism, and palpable thrill, the gauntlets have been thrown do...

Sine Mora EX Rev…

As you familiarize yourself with Sine Mora  EX, difficulty declines: bosses and normal enemies have predetermined flight and attack patterns, the structure of the map doesn’t chang...

Ys SEVEN Review

Ys SEVEN is packed with content -- over 30 hours of gameplay, a deep storyline, and a catchy soundtrack.  Though the plot retreads the ‘hero tasked with saving humanity’ story arc...

XCOM 2: War of t…

War of the Chosen adds so favorably to the original XCOM 2 experience that fans should consider it near-perfect as well as essential. Although some features in XCOM 2: War of the C...