Lori is an avid video game enthusiast who enjoys blending her love of gaming with her work as a writer. She first cut her teeth back on the NES and Sega Genesis systems, and continues to be a Retro-gaming advocate with a soft spot for Point-&-Click Adventures. She's also a Survival Horror and Psychological Horror game collector, when she isn't coercing friends into any number of Co-Op multiplayer titles. If she isn't gaming you can find her working as a journalist and social media consultant, or perhaps dabbling in video game design among other hobby-with-big-dreams endeavors. Born in the heart of the Midwest, she's currently living in Colorado, where she prefers to avoid skiing, snowboarding, and other Mile High City attractions.
The Journey Down: Chapter Three is the sort of title that leaves me saddened by its completion, but eager to see what the crew at SkyGoblin will do next. The Journey Down feels like a love letter to the genre, and its legacy – there are elements of LucasArts, Sierra On-Line, and other industry giants present here. But it manages to stand alone as a memorable trilogy that only improved with each new chapter. It is a worthy addition to any puzzle-loving, soundtrack-blasting, humor-embracing point-&-click fan's library, and Chapter Three is a conclusion to the tale that's just what the doctor ordered.
The Walking Dead: A New Frontier – Episode 5 is a gripping, emotional ending to this chapter in the series, but it's also one that doesn't quite hit the mark as well as the prior seasons of this successful franchise have. When it comes to the grand finale, players simply deserved a bigger, more satisfying resolution to Javier's story and the outcome facing him and his loved ones. And, while I did enjoy Clem's ending – again, I'll keep it vague – Clem's presence alone isn't enough to carry this piece of The Walking Dead: A New Frontier to the heights that prior episodes in this saga could reach.
Late Shift is interactive storytelling at its finest, a Full-Motion Video (FMV) title where Choices Matter. This gripping "crime thriller" puts players in the hot seat, allowing them to make decisions that drastically affect the course of events that take place in the London night. With seven different conclusions and choices that are genuinely difficult, Late Shift delivers on what it promises: An "interactive, cinematic experience."
While not everything works, the cartoonish world of Viktor, a Steampunk Adventure shines, and the comedic-relief factor makes it an even more worthwhile addition to a point-and-click library. Although it's a relatively short journey – roughly four to five hours, give or take a few mini-games – the lasting quality of the humor and overall narrative make this title stand out in a sea of puzzle-laden adventure games.
The Wild Eternal might be an acquired taste for some players, given its spiritual undertones and mystical themes, but the witty dialog and gripping plot combine with the scenic milieus to make The Wild Eternal a solid recommendation for fans of the genre.
A New Frontier Episode 3 leaves you eager for more, delivering compelling, engrossing new details in the unfolding story, with great potential for the next two installments. Without a doubt, the finale of this season of The Walking Dead will be utterly gut-wrenching and satisfying, and players with love for this franchise – or even just Telltale Games on their own, as storytellers – shouldn't hesitate to take the plunge with The Walking Dead: A New Frontier.
In all, Beat Cop is a sharp, retro-centric look at 80s Brooklyn, with all its exciting cocaine, prostitution, gang wars, and overly synthesized tunes, but Beat Cop doesn't rely on nostalgia to succeed. It's a title that stands on its own, and casual racism and sexisms aside, it handily competes with similar time-management titles that have been released in the last few years.
Thimbleweed Park is a shining example of the ideal in the point-and-click genre, featuring the puzzles, storylines, dialog, and other goodies that bring players back, time and time again. It is a must-play, purchase-immediately release. The stellar comedy, gripping mystery, and polished design set a new standard in the genre, and prove that even classic themes, like those of it's spiritual fore-figure, Maniac Mansion, can be revisited, revised, and perfected for a new generation of gamers.
Andromeda is robust and delivers effectively on the key elements it advertises, and then goes above and beyond regarding play style tailoring and experienceable customization. That said, the characters look more at home in the Sims 3 era, and the dialog fails to be more than lackluster - cringe-worthy at times. Nevertheless, while Mass Effect: Andromeda proves a quality example of its genres, diehard fans of the Mass Effect universe and its original story should wait until BioWare patches the technical bugs, and the price point lowers.
Without a doubt, few things are more appealing than a good excuse to log online and murder random opponents with my friends – and, typically, the Artificial Intelligence (AI) variety is preferable to salty, overly-competitive strangers. Streets of Rogue is a refreshing, action-RPG-adventure-stealth-shooter conglomeration developed by Matt Dabrowski, and it's a title that promises to be an excellent addition to the line-up of hits from tinyBuild Games. Released on March 10th, 2017, this Early Access title stresses that it is all about choices – but will gamers choose it, when there are so many other chaotic, anarchic alternatives?
Waking the Glares - Chapters I & II feels like a good first try, but the soft, soothing music and pleasant voice acting weren't enough. The series could grow, as Wisefool Studios gains more experience and support from the community; sadly, though, these are steep requirements for players that already have a score of immersive, truly fascinating walking simulators from which to choose, not to mention puzzle games that actually require deep contemplation.