Jun 29, 2017 Last Updated 11:12 AM, Jun 28, 2017

Worms W.M.D Review

Published in Strategy
Read 971 times
Rate this item
(0 votes)
Tagged under

This game ruined my week.

I had so many plans this week. Responsibilities like mowing the lawn, getting some reports done for work, and you know, writing this review. But all of those were late. Why? Well, I suppose the reason is a very good one… I could not stop playing Worms.

I have been a fan of Worms since ‘back in the day’ when they came on a 3.5” disk. I’m not kidding, which depresses me. I have played Worms since the first ever version. That, along with Lemmings, were the coolest PC games of that time. OH and there’s Scorched Earth, which was the precursor to Worms as far as game style. Now, I’m clearly old, and the genre has not changed, but the newest iteration of Worms does not seem old at all. On the contrary, it’s just flat-out amazing.

For starters, even before you play, the disk space required is sizeable. I remember (back when we had to walk 5 miles to school uphill both ways etc., etc.) when Worms would fit on 3 or 4 3.5” floppy disks. So, you know, a total of 10mb. This time, however, a whopping 4gb of space is required. Sure it’s no GTA V that needs 56 gigs, but still, for a single panel, 2D game where tiny invertebrate throw grenades at each other, it’s a bit.

I was instantly pleased with the quality of the graphics.

I played this on a 1080 box (read: work computer), my 4K gaming box, and a Mac, and the graphics were exquisite on all. Worms WMD is not heading in the direction of simulated 8-bit distorted art. The design and lines are really on point.

Gameplay with W.M.D is as you would expect from the aim-and-lob style of play. You aim, you estimate, account for the wind, and hope you don’t stink. Well, almost. I suppose this is where the W.M.D of the title comes in. Other than your standard fare of grenades, bazookas, etc., which has been in the franchise since day one, there are a large variety of extras that will allow you to pummel your opponents. For starters, your worm can commandeer a war mech. A WAR MECH. You climb in, jump and use rockets to float, and then slam the ground like an angry gorilla (rip Harambe) to cause damage. You can jump into a tank and launch a barrage of six shells across the map, though it’s considerably harder to aim than the hand-held weapons. You can also get to ze choppa like Arnold would scream at you, hover above your foes and rain 50cal machine gun shells down in a spray-and-pray style.

There are turrets too. Generic gun turrets that shoot projectiles as you’d expect, and mortar turrets that lob a nice wallop on top of your enemies. Oh, and there’s a dubstep gun. A WHAT?! Yep. I actually found this beauty on the last match that I played before writing this review. What does it do? Well for most people, just listening to dubstep while sober would be enough to knock off 75hp. This gun, however, is like a very direct machine gun, but that also shoots some wobble wobble across the map in a straight line. It’s super awesome.

I always preach that attention to detail is extremely important in any game, and Team 17 did not disappoint.

There are now destructible structures that you can get into with their own chests, mines, and obstacles. Super cool! Also, often after something drops in the water in a game, the devs don’t take the time to animate the underwater stuff, it just sort of disappears after going under. Not here, though. That thing will slowly and accurately drift past the edge of the screen. I suppose it’s a silly thing to notice, but remember, some person spent an hour of their precious time to make sure this was here. A lesser studio would skip out on tiny stuff like this, but it makes a difference.

Another interesting twist is that there’s a crafting section, in which you can now collect various ingredients from chests scattered around the map, or deconstruct some of your current stock, to build cool variations that will provide some unexpected punishment to your slithering foes. But be aware, if you spend too much time trying to craft, you may lose sight of your enemy and not have an opportunity to use it!

10

The Verdict

You would think that a game involving lobbing things back and forth at each other would get old pretty quickly, but if you’ve ever been a fan of the genre, you’ll realize quickly that you had better clear your calendar because Team 17 did not disappoint. Even if you’ve never tried this type of game, be prepared to get addicted, and inviting some friends. Not one single point deduction for this thoughtful, well produced, and timeless game.

Dizzyjuice

Most widely known for never suppressing his impulse control disorder, and his stubborn position on the jet fuel vs. steel beams argument, Dizzyjuice is your typical renaissance man. An avid photographer, chef, classically trained musician, meme addict, philanthropist, and IT geek, he spends most of his spare time watching hours upon hours of ‘related videos’ on YouTube, and then purchasing random things to try and recreate them. Most notably, however, is that he hates it when biographies don’t end the way you octopus.

Related items

  • Medieval Tabletop Inspired RTS Wartile Gets Major Update

    Indie development team Playwood Project today announced that Wartile, its medieval real time strategy game played out on digital diorama-themed Battle boards, gets its first major content update today in the form of Adventure Pack 0.5.

  • Playcrafting Spring Expo 2017

    “Jus’ watch me, you joyk,” New York might say. While the city doesn’t attract big name game studios yet, it has a growing and energetic indie game scene. The members of this scene are gaming devotees looking for communal support and wishing for New York to support small entrepreneurship and can-do attitudes. Programs to help start-ups exist, like NYU-Poly, Entrepreneurs Roundtable Accelerator, and NYC Seed. However, the landscape lacks initiatives which support video game developers, specifically.

  • NBA Playgrounds Review

    NBA Playgrounds, at its best, provides some over the top arcade experience that can be highly entertaining, hilarious and even addicting to play. With a presentation and technical foundation that’s as solid as fun, NBA Playgrounds is easy to pick up but hard to master and makes for a worthy addition to any library of arcade sports games.

Latest Shows

Dawn of Andromed…

Dawn of Andromeda is a pausable, real-time 4X space strategy game providing an accessible, fun and immersive experience, introducing fresh ideas to the genre. Build your empire, co...

MyWorld Early Ac…

MyWorld – THE Action RPG Maker! Unleash your imagination with MyWorld and create, share and play amazing 3D adventures with our growing community. Claim glory and treasure as you c...

Out Soon

PC Gaming Incoming

Pyre

A New World From the Creators of Bastion and Transistor, Pyre is a party-based RPG in which you lead...

Yonder: The Clou…

Gemea maintains the appearance of a paradise, yet an evil murk has enshrouded the land and its peopl...

Neverwinter: Tom…

Neverwinter’s Harpers seek to end the wickedness of a new death curse on the jungle peninsula of Chu...

The Inner World …

The flute nose dynasty has been watching over Asposia for centuries on end. In secret, they fill the...

Subject A-119 Re…

Subject A-119 makes a strong showing with a variety of abilities, but the puzzles, through mechanical and logical limitations, quickly fatigue the player. Puzzle addicts might be t...

Rezrog Review

There are noticeable problems that detracted from the enjoyment of Rezrog: especially the mana consumption/potion issue. Despite the issues, Rezrog is an engaging experience in its...

THE KING OF FIGH…

The smoothness of play and the multitude of fighters from which to choose provide a near excellent time. But, unless a friend’s available for a local versus match, or you’re willin...

Perception Revie…

Perception features  an unique narrative thread, though it isn’t ground-breaking. Claustrophobic at times, Perception is at once elegant and creepy, but the title’s own core mechan...