Nov 18, 2017 Last Updated 1:43 PM, Nov 17, 2017

BATTLECREW Space Pirates Leaves Early Access

Published in Straight from the Devs
Read 733 times
Rate this item
(0 votes)

DONTNOD ELEVEN is pleased to announce that its 2.5D multiplayer hero shooter, BATTLECREW™ Space Pirates, will leave Steam's Early Access program and move to a full release on Monday July 10.

BATTLECREW™ Space Pirates will launch with a free version to allow every pirate to test their skills on the game.

The end of the Steam Early Access marks the end of a significant phase for the studio. During that period, the developers worked with the community to develop the core of the game, using player feedback to create maps, fix balancing and prioritize new features, a support for which the team is very grateful.

As a thank you gift to every player who acquired the game during the Steam Early Access phase, the developers are happy to offer a special reward they will automatically receive when BATTLECREW™ Space Pirates launches on Steam.

BATTLECREW™ Space Pirates is developed by DONTNOD ELEVEN for PC and is currently available on Steam Early Access.

About DONTNOD ELEVEN

Don't Nod Eleven SAS (formerly HeSaw) is a French video game developer located in Paris, France. The company was founded on 9 June 2009, and became active in 2012.

They released their first game, a rail shooter video game adaption of Viktor Kalvachev's graphic novel Blue Estate, titled Blue Estate: The Game, through Focus Home Interactive to PlayStation 4 on 24 June 2014, with indepdently released ports for Xbox One and Microsoft Windows following in 2015.

On 27 July 2016, it was announced that the studio was renamed Dontnod Eleven, acting as a sister studio to Dontnod Entertainment.

Related items

  • Mushroom Wars 2 Review

    Mushroom Wars 2 is a wonderful title to play and an amazing competition to watch. There’s so much to talk about, anticipate, and be surprised by, that you should expect this title to live on for many, many years. The developers have been truly successful of creating the tools for a competitive player to use — and then getting the hell out of the way; Zillion Whales leaves us with a trendsetting, unrivaled masterpiece, and then lets us play it the way we want to play it.

  • Arma 3 Tac-Ops DLC Mission Pack Releases November 30

    Available worldwide later this month on November 30, the Arma 3 Tac-Ops DLC Singleplayer Mission Pack challenges players to take part in three distinct military operations.

  • Deadbeat Heroes Review

    In this debut beat ‘em up from Deadbeat Productions, chunky graphics mix with smooth mechanics. Add a layer of cheesy one-liners, sandwiched between saucy superheroes and crusty villains. You hold something tasty and classically-inspired in your hands, if perhaps a little unexceptional. It’s not Disneyland’s Monte Christo, but an enjoyable BLT.

  • Monster Ranching & Co-op Farming in Re:Legend from Magnus Games

    The massively successful Kickstarter campaign for Re:Legend, developed by indie studio Magnus Games, is a testament to the gaming community’s excitement over Magnus’s product: a co-op-capable mix of the most addictive elements from farming, monster raising, and dungeon crawling games. Rich, bright visuals alongside promises of a dynamic environment and mod support paint a bright future for the experience Magnus Games aims to deliver.

  • Destiny 2 Review

    All the elements are there: you’re gunning down massive hordes of baddies and you’re doing so with outstanding visual fidelity, a variety of weapons, and you’re able to cause this mayhem using big, explosive abilities. But, a bit too much of Destiny 2’s action is watered down by long cooldowns, the lazy sit-behind-cover until you’re full-health again, and the way enemies completely lose their ability to aim once your health hits the blinky-red portion of the on-screen health bar. The stakes always seem so low, the rewards so random and barely earned. It’s not a bad game, but it’s not one that lives up to the lofty expectations set by the way it’s marketed and talked about by its fans.  Miles wide, but an inch deep: Destiny 2 is not the game it should be.

  • Star Wars Battlefront II

    Star Wars Battlefront II is an upcoming action shooter video game based on the Star Wars film franchise. It is the fourth major installment of the Star Wars: Battlefront series and seventh overall, and a sequel to the 2015 reboot of the series.

  • Deceit Review

    The concept is great and the execution is far from bad, but there is room for improvement. The maps are rich and make each game feel incredibly singular and flustered in a different way. But, the weapons feel weak and movements feel awkward. There’s much potential and excitement to be had in Deceit, and even more screams and scares.

  • The Jackbox Party Pack 4 Review

    The Jackbox Party Pack 4 includes six (well, five and a half) new Jackbox party titles for a quick laugh with a lot of friends or family. The different titles included can be fun, and if your friends and family are crazy, they can be a blast; enjoyment really falls down how rowdy you’re willing to be.

  • Overgrowth Review

    Overgrowth, while fun for a while, misses the mark for a captivating story or combat. The world feels uninviting and dead, giving off the feel of a game from the early 2000’s when the processing power of hardware was much more limiting. The combat is fast-paced and fun, but it lacks depth and eventually goes stale. The story that ties it all together feels loose and lacks impact, each character blends into another and consequently prevents the player from connecting at a deeper level. The title does shine for the first hour or two, but it quickly loses its flair.

  • BLACK DAY Early Access Review

    Black Day is an “Early Access” third person shooter with FPS elements.  Rather than focusing on a set story and setting, Black Day is a military sandbox where players change the parameters of their missions.  Featuring an experience-based progression system, Black Day rewards players for handicapping themselves via difficult obstacles with new equipment and maps.  Helios Productions self proclaims this title as “very ambitious,” promising that they only want to provide an excellent final product.  The promise of so many features, paired with the beauty of the Unreal Engine, begs the question; is it able to deliver on its ambition?