Larian Studios has today unveiled details on Game Master Mode in the upcoming RPG Divinity: Original Sin 2. This mode will let fans of tabletop RPGs like Dungeons & Dragons and Pathfinder create their own pen and paper campaigns from top to bottom, using Divinity’s unique combat system to bring battles to life.
Back during D:OS2’s Kickstarter campaign, Game Master Mode was the campaign’s final stretch goal.
Since meeting that goal, the team at Larian Studios has been hard at work creating a mode that gives players and Game Masters the freedom and creativity to create any type of campaign that they want. A GM can upload their own world map, edit battle and dungeon maps, script roleplaying scenarios with player responses, and manage everything from intense battles to roleplaying situations in real-time with up to four players.
About the Game
Set a thousand years after the first game, Divinity: Original Sin 2 features a darker and more grounded narrative than its award-winning predecessor, while building on its lauded combat systems.
In Divinity: Original Sin, you played as Source Hunters on a quest to rout the forbidden magic known as Source. Now, the tables have turned: you are Sourcerers, dangerously powerful individuals whose abilities summon monstrous creatures from the encroaching Void.
The Divine is dead and the Void is everywhere. Sourcerers are blamed for it and the Magisters of the Divine Order are leading the charge against the Sourcerer threat. You are their latest target. You’ve been captured and sent to Fort Joy, where you will be “cured” of your powers - no matter the cost. But the Order has secrets of its own. Secrets it would do anything to protect. Secrets that may cast doubt on its so-called holy mission.
As you escape from Fort Joy, you realize that if the world remains godless, it will be consumed by the Void. It’s time for a new Divinity.
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