Overgrowth, while fun for a while, misses the mark for a captivating story or combat. The world feels uninviting and dead, giving off the feel of a game from the early 2000’s when the processing power of hardware was much more limiting. The combat is fast-paced and fun, but it lacks depth and eventually goes stale. The story that ties it all together feels loose and lacks impact, each character blends into another and consequently prevents the player from connecting at a deeper level. The title does shine for the first hour or two, but it quickly loses its flair.
Throne of Lies is yet another addition to the very specific social deduction genre, requiring time and patience to get the best experience. For those who don’t mind doing a little bit of homework before starting a game, Throne is a great experience which raises the bar for the genre.
Raiders of the Broken Planet just isn’t there yet. While an alpha build of the title showed promise, the title has much development ground to cover yet. Raiders of the Broken Planet isn’t half-baked: it barely got into the oven before players were encouraged to start eating the dough.
Every Thursday, TaleWorlds publish a new post tackling things such as why there is no release date for Bannerlod yet, how modding will be or introducing different members of the team and their work. TaleWorlds, developers of the Mount & Blade series, published today a new entry in its Steam dev blog explaining Influence, a new feature of the single-player campaign of Mount & Blade II: Bannerlord.
The moments I did have a good time were few and far inbetween, often overlooked and bogged down by repetitious fights and long periods of grinding out moves and experience. The glitches I experienced were numerous, but thankfully Sloclap is aware of most of these problems and is releasing patches to help eliminate them, while also adding new features. If you’re looking for crazy flashy combos and special moves, this isn’t the title for you. While Absolver is a fighting game, it’s a far cry from the likes of Street Fighter, Tekken, or Injustice. With many moves grounded in reality, or at least inspired by them, Absolver’s combat system still requires strategy, but even moreso patience — a quality for which many do not play fighting games.