Sep 25, 2017 Last Updated 9:00 PM, Sep 25, 2017

The OPN interview showcasing the release of VooFoo Studios' 'Battle cars' DLC for the fast-paced, competitive, top-down racer, 'Mantis Burn Racing.' A conversation with Creative Director Shaun Read and Marketing and PR Manager Sean Walsh. Interviewed by our Editor-in-Chief, Rey Urias, and our Director of Business Development, Enzo Scavone.

The OPN interview with Deli Interactive. We Need to Go Deeper is a 2-4-player cooperative submarine roguelike set in a Verne-inspired undersea universe. In the game, you and your crew must embark on many voyages into a mysterious undersea trench known as The Living Infinite.

Utomik Interview

The OPN interview with Frank Meijer. Utomik is the no-nonsense unlimited play gaming subscription that offers a growing library of games from over 20 leading publishers. Gamers can effortlessly discover and play games in a single click, thanks to Utomik’s innovative ‘download while you play technology’. You get the real game instantly, not a streamed surrogate.

The OPN interview with Jason Kim, Cardboard Utopia. Children of Zodiarcs is a story-driven, tactical RPG set in the fantasy realm of Lumus; a world divided by affluence and poverty. Take control of Nahmi and her fellow outcasts, utilising a brand new deck and dice based combat system to strike a blow to the noble Lords’ and Ladies’ unquenchable thirst for profit.

Play NYC

An event like no other has been gearing up in the ecosystem of New York’s conventions. We attentive observers of the indie game scene first took note of it through articles on OPN, Polygon, and TechRaptor — we who broke the news that Playcrafting was organizing New York’s first dedicated video game convention. After having interviewed Dan Butchko, the CEO of Playcrafting, in the week leading up to PLAY NYC, I was curious about how the event would turn out. Was the excitement justified, and especially: would it be a seminal event in a series of many to come, setting a movement into motion to grow the video game development scene in New York?

Page 1 of 3

Latest Shows

Crumple Intervie…

The OPN Dev Talk with Gabriel Gutierrez from Nascent Games, on their title newly release title "Crumple." A great conversation about what it takes to get a studio on the run, and o...

We Need To Go De…

The OPN interview with Deli Interactive. We Need to Go Deeper is a 2-4-player cooperative submarine roguelike set in a Verne-inspired undersea universe. In the game, you and your c...

Out Soon

PC Gaming Incoming

Total War: WARHA…

Sequel to the award-winning Total War: WARHAMMER, Total War: WARHAMMER II introduces a breathtaking ...

FIFA 18

Score incredible goals in FIFA 18 as new movement and finishing animations unlock more fluid strikin...

Tangledeep Early…

Tangledeep is like the platonic ideal of RPGs: it has everything you want in a dungeon crawling roguelike without all the mess of outdated graphics or frustrating UI. This gem evok...

Project CARS 2 R…

Project CARS 2 sets the benchmark for what a true racing sim release should be. With exquisite graphics, exceptional realism, and palpable thrill, the gauntlets have been thrown do...

Ys SEVEN Review

Ys SEVEN is packed with content -- over 30 hours of gameplay, a deep storyline, and a catchy soundtrack.  Though the plot retreads the ‘hero tasked with saving humanity’ story arc...

Life is Strange:…

Life is Strange: Before the Storm plays like a cutscene with a point-and-click element that is a joy; no button combinations or consulting a grainy minimap: Daedalus himself design...