In this debut beat ‘em up from Deadbeat Productions, chunky graphics mix with smooth mechanics. Add a layer of cheesy one-liners, sandwiched between saucy superheroes and crusty villains. You hold something tasty and classically-inspired in your hands, if perhaps a little unexceptional. It’s not Disneyland’s Monte Christo, but an enjoyable BLT.
Dreamy yet disturbing, Cherrymochi’s Tokyo Dark keeps its crosshair leveled at a sweet spot between Japanese visual novel and point-and-click adventure. Backed by beautifully illustrated environments and an eclectic soundtrack, Tokyo Dark gives the impression of having been carefully crafted; the creators were thoughtful in how they integrated different elements to evoke a striking ambiance. Featuring supernatural cults, dark family secrets, kawaii cat maids that wax existential and a protagonist who speaks primarily in ellipses, the game nails narrative but misses the mark on a pointless stat system.
The OPN interview with Jason Kim, Cardboard Utopia. Children of Zodiarcs is a story-driven, tactical RPG set in the fantasy realm of Lumus; a world divided by affluence and poverty. Take control of Nahmi and her fellow outcasts, utilising a brand new deck and dice based combat system to strike a blow to the noble Lords’ and Ladies’ unquenchable thirst for profit.
Children of Zodiarcs pleases to no end and has you coming back for more, as you work to hone your deck, dice, and tactical style to best synergize your party. A must-have for tactical RPG enthusiasts, it wouldn’t be surprising if CoZ becomes a model for future tactical and card-based games over the next decade.
Having raised more than CAD$225,000 on Kickstarter - smashing the studio’s goal of CAD$40,000 with ease - Tokyo Dark is a shadowy, twisting, psychological adventure comprised of multiple branches and endings. Cherrymochi has tapped into the urban legends that surround the Japanese capital to add real substance to its tale of mystery.