Regardless of the complaints, Marvel vs Capcom: Infinite proves to earn its place in the powerful series laid out before it. Furthermore, the genre of 2D fighters is a very familiar concept, with a rich history and a dense family of games taking after it. Often, these games can seem too generic to stand out or to feel worthy of any time given, but conversely, many of these games try too hard to make something of themselves, and result in a game far too complex and clunky to be enjoyed in any way. Marvel vs Capcom: Infinite, however, treads this line perfectly and offers an engaging experience born out of a classic style.
Capcom announced that Tim Bennison has joined Capcom Game Studio Vancouver as Chief Operating Officer and Studio Director. Bennison will head up Vancouver operations, reporting to Kiichiro Urata, CEO of Capcom U.S.A., Inc. and Capcom Game Studio Vancouver.
The TEKKEN franchise is one of the videogame industry’s longest running series encompassing over 20 years of history. This 20-year history also means numerous plot-points within the TEKKEN saga may have been forgotten or lost to the annals of time.
Frank Rising’s short length must be noted, as less than a handful of hours for $10 may be considered by some a lack of value. Quality trumps quantity, though, and because Frank Rising improves on many aspects laid out by Dead Rising 4, I recommend it to those who already own and might have felt disappointed by the original game.
Capcom today announced new information for Marvel vs. Capcom: Infinite, a return of the action-fighting game series. Developed by two companies rather than one, MVCI will feature free-form 2v2 team battles integrated into a wide variety of single player modes and multiplayer content.