Overgrowth, while fun for a while, misses the mark for a captivating story or combat. The world feels uninviting and dead, giving off the feel of a game from the early 2000’s when the processing power of hardware was much more limiting. The combat is fast-paced and fun, but it lacks depth and eventually goes stale. The story that ties it all together feels loose and lacks impact, each character blends into another and consequently prevents the player from connecting at a deeper level. The title does shine for the first hour or two, but it quickly loses its flair.
The updated graphics and physics engine are sure to bring enjoyment and laughs. Road Redemption builds on a relatively simple concept that has worked in the past, repackages it, and allows the unpredictability of other players a large selection of tracks, bikes, and riders in online death races to round out a uniquely enjoyable experience.
Every Thursday, TaleWorlds publish a new post tackling things such as why there is no release date for Bannerlod yet, how modding will be or introducing different members of the team and their work. TaleWorlds, developers of the Mount & Blade series, published today a new entry in its Steam dev blog explaining Influence, a new feature of the single-player campaign of Mount & Blade II: Bannerlord.
The moments I did have a good time were few and far inbetween, often overlooked and bogged down by repetitious fights and long periods of grinding out moves and experience. The glitches I experienced were numerous, but thankfully Sloclap is aware of most of these problems and is releasing patches to help eliminate them, while also adding new features. If you’re looking for crazy flashy combos and special moves, this isn’t the title for you. While Absolver is a fighting game, it’s a far cry from the likes of Street Fighter, Tekken, or Injustice. With many moves grounded in reality, or at least inspired by them, Absolver’s combat system still requires strategy, but even moreso patience — a quality for which many do not play fighting games.
Regardless of the complaints, Marvel vs Capcom: Infinite proves to earn its place in the powerful series laid out before it. Furthermore, the genre of 2D fighters is a very familiar concept, with a rich history and a dense family of games taking after it. Often, these games can seem too generic to stand out or to feel worthy of any time given, but conversely, many of these games try too hard to make something of themselves, and result in a game far too complex and clunky to be enjoyed in any way. Marvel vs Capcom: Infinite, however, treads this line perfectly and offers an engaging experience born out of a classic style.