Despite the numerous problems that need to be addressed, Carried Away doesn't have the kind of bugs that make it unplayable. It has a solid foundation, promising to become a truly enjoyable building simulator with improvements. An example from gameplay makes a good metaphor for what you can expect: You can complete a level even if your skier dies because his corpse can skid across the finish line. This is either a morbidly humorous definition of passing a level, or a bug. The fact that you can't tell doesn't hinder you from laughing out loud.

Overgrowth, while fun for a while, misses the mark for a captivating story or combat. The world feels uninviting and dead, giving off the feel of a game from the early 2000’s when the processing power of hardware was much more limiting. The combat is fast-paced and fun, but it lacks depth and eventually goes stale. The story that ties it all together feels loose and lacks impact, each character blends into another and consequently prevents the player from connecting at a deeper level. The title does shine for the first hour or two, but it quickly loses its flair.

Forts is an exceptional example of how a release can properly integrate many mechanics, from multiple genres, and get it right. The fast-paced challenge of managing multiple tasks before you’re obliterated creates a sense of urgency and an increased heart rate that you wouldn’t normally find from a title that simply leverages one of these mechanics. Buy Forts, and make a solid investment in your game library.

At the end of the day, Infinite Air with Mark McMorris is a sports simulation title. Those who should make the $50 purchase are those who are snowboarders, those who want to snowboard, and/or those interested in a life-like representation of snowboarding in a game. You know who you are, and here is the title you’ve been waiting for.

The folks at Fakt Software have created a winner in the puzzle genre. With 80 machines to solve, the "invent" mode of infinite possibilities, and the inclusion of community creation, boredom will not find the player easily. Plus, the art and music create an ambiance that is flat out relaxing. So whether you’re an avid puzzle player, or someone who enjoys stretching the limits of creation, Crazy Machines 3 is sure to provide an enjoyable experience and leave you wanting more!

While lacking in difficulty, the title is a solid play that anyone can enjoy. It’s simple enough for anyone to appreciate, but only those who pay attention will ever truly understand.

For the casual gamer Momentum may lack a bit of personality, but makes up for it by offering a fun, well designed, and challenging puzzle platformer to test one’s skills. Levels regularly introduce new features to keep the gameplay fresh, and parkour-junkies will find enough reasons to come back to it, especially thanks to time trials.

this is one of the best puzzlers I’ve seen in a LONG time, and easily since the Portal games. HFF is completely different in every single way, though. But you will laugh out loud, you will potentially cry, and you will have an amazing time.

Metamorphic has a great foundation for building something engaging and fun. I look forward to the dev coming back to this game and adding some of the sorely missed storyline context, and perhaps even a talking potato.

I cannot find any gripes with Stikbold. You will laugh, clap, dance, and yell with enjoyment as you control the losers, Bjorn and Jerome, on their slow rise to become champions. The ball is in your court, time to go pick it up as fast as you can and throw!