Elena is a promising idea cut off too soon. The music is soothing, the gameplay is entertaining, and the mystery is compelling. If the story had a second chapter to look forward to, I would be excited to play it, but as it is, Elena feels too incomplete to live up to its promise.

If you’re ready to let go of the hustle and hurry of the week, sink into the beguiling mystery of Pavilion. There are so many questions when you start the game. Is this all a dream? Why are we here? Who is the woman in white? The only way to discover the answer is to play.  I found Pavilion to be more than a puzzle game, it was an interactive art piece, where I was allowed to participate.

Obduction needs more love from Cyan to be able to compete with competitors of the genre, and it needs a lot of changes to ever be in the same category as Myst in terms of charm, depth, and immersion. Nostalgia, I'm afraid, just isn't enough to make Obduction a noteworthy gaming experience.

The work put into the history is wonderfully written and both writers, Malcolm Pierce and Jenny Gibbons, have done a fantastic job of giving this game life. Look into this game if you are into story games/visual novels.

Brainseed Factory has put a lot of spit and polish into Typoman, (sadly) leaving this critic with almost nothing to complain about.

Due to its similarity to Five Nights at Freddy's, CASE Animatronics has put itself in the position of having some big shoes to fill. Although it has some rough edges, it more than delivers. For ten bucks, I think it's well-worth seeing the surprises CASE: Animatronics has in store. Last Level: please don't eat me anymore.