DYNASTY WARRIORS 9's gameplay has a relaxed feel that allows you to choose what to spend time on. There’s plenty to explore, missions to complete, and tons of options to customize your character. The only real problem is occasional laggy graphics. If you enjoy the JRPG genre, I certainly recommend getting it.

Bigmoon Entertainment and Deep Silver announced global distribution and co-publishing agreement for DAKAR 18, the cross-country rally racing game celebrating Dakar Rally, heading for PC later this year.

During a live stream in Japan, Capcom announced new details and a trailer for the upcoming Monster Hunter: World. This new trailer introduces several new and returning favorite Elder Dragons.

Controls are often not as responsive as you’d hope, and evidence of “flat gaming” roots abounds, but Fallout 4 VR brought the entirety of the massive, content-rich adventure, with hundreds of hours of gameplay, to VR, and it did so with little in the way of graphical compromise. No other virtual reality title is as technically advanced, and almost none offer the value for money found here, either. Bethesda has set the standard for future AAA VR.

Assassin’s Creed: Origins is an exciting addition to the Assassin’s Creed legacy, featuring new brotherhood lore and intriguing RPG elements. Crafting and a skills tree promises character customization beyond that in previous Assassin’s Creed titles, while underwater exploration and mounted combat give you fresh ways to play and interact with enemies and an expansive map. If you like assassinating people with primitive weapons, Origins is for you.

Every Thursday, TaleWorlds publish a new post tackling things such as why there is no release date for Bannerlod yet, how modding will be or introducing different members of the team and their work. TaleWorlds, developers of the Mount & Blade series, published today a new entry in its Steam dev blog explaining Influence, a new feature of the single-player campaign of Mount & Blade II: Bannerlord.

With Divinity: Original Sin 2, Larian Studios creates a title that brings together the best aspects of table-top and classic roleplaying games. The graphics, along with the score and voice acting, are painstakingly detailed and are truly awe-inspiring. Every decision you make, from character creation to dialogue, will affect your experience, giving you a slightly different playthrough every time. This is not a game for the casual player, however. The sheer size of the game and the difficulty of some battles will require dozens of hours and have you loading quicksaves time and again. Divinity: Original Sin 2 is primed to be on many all-time favorites lists; few, if any, have succeeded to this degree.

Pathologic 2 is an open world survival horror game set in a town being consumed by a deadly plague. As the only sane medic around, it's your job to save everyone.

Four worlds don’t seem like much to explore, but each one is packed with Golden Tape to collect, challenges to complete, and areas to investigate. Any bugs encountered were relatively minor – really, the only problems dealt with achievements and puzzles. Unbox: Newbie’s Adventure is an enjoyable 3D platforming experience, and a must-get for irreverent boxophiles and box-wannabes the world over.

For an open-world, immersive experience replete with quests, fishing, farms, and more, look no further than Yonder: The Cloud Catcher Chronicles. The design is apt to please any gamer interested in what Yonder has to offer, while nightfall and the gloominess of a heavy rain ensure that players who might otherwise avoid overly bright hues don’t feel left out -- a sure recipe on Yonder’s part for broad appeal. However, as an exploration-heavy title, especially one that does not offer combat, the allure is counteracted in part; ultimately, though, all -- save the hardcore -- can enjoy Yonder.

Hover: Revolt of Gamers is a solid, open-world MMORPG that livens up the genre by honing in on what made its inspirations so great, and fusing these qualities together, culminating in an exciting world full of vibrant personality. While there is room for some refinement, Fusty Game and Midgar Studio have created an impressive action parkour game which promises to overload the senses.

While Tokyo 42 could be deeper, and it has issues with being frustrating at times, this is the rare game that becomes less problematic the more you play it. It is for brutal combat what Katamari was for puzzle games: A new way of looking at things, quite literally, and one that chooses bright joyfulness as its medium and lives up to it through its play. For less than half of what a AAA game will run you, this title is absolutely worth the time and the money, and if you find it frustrating, I encourage you to give it another few hours. Just about anyone who does will be charmed by the supersaturated, gloriously isometric, high octane, quirkily funny cyberpunk blowout that is Tokyo 42.

RiME is a wonderful experience filled with both light-hearted excitement and touching emotional moments. It invokes the old cliché, “I laughed, I cried,” but, of course, that doesn’t do justice to the amount of effort it took to coordinate the vivid yet dreamlike artwork, the fun and easygoing gameplay, and the dramatic musical score. It’s unfortunate that the graphics can be choppy and the movement can be finicky. Otherwise — especially if you value aesthetics over fun — this is an incredibly satisfying title.

Starpoint Gemini Warlords is a fine title, though it’s not without the occasional rough edge. Solid gameplay, with smooth controls, is hampered by a frustrating camera, but an interesting (albeit sometimes compromising) mix of single-ship combat and 4X civilization management, and great graphics, seal the deal.

With Prey,the developer Arkane Studios has built on the proven success of its stealth shooters. The gameplay discourages a head-on approach, slowing down the pace of the action. However, the frustration of having to hide instead of fighting enemies is remedied by excellent graphic and sound design, a strong RPG element, and the possibility to gather resources and build useful devices. An additional perk is the inventive writing, which manages an immersive, haunting atmosphere.

P.A.M.E.L.A. is one of the most visually solid games on Steam today, in the indie market — and possibly including AAA as well. There was a rash of bad reviews for crashing and loading issues, but the issues were fixed very quickly thereafter. Even with a small development team, NVYVE Studios has produced one of the most polished Early Access games I’ve seen, and it bodes well for the future of the title and the studio.

Everything is an extraordinary journey. It’s Salvador Dali meets Neil deGrasse Tyson meets Eastern Mysticism. It’s art and spirituality brought to life in a medium that transcends the limitations of books and paints. This isn’t the game you want if you’re looking for casual entertainment with which to unwind at the end of a long day. Yet, even though Everything challenges your understanding of self and the universe, it never sacrifices the simple joy of fun.

Given that Planet Nomads is in alpha, some of the issues get a pass, but there are other, more serious optimization problems with this title, and the building mechanic is borderline terrible. Movement felt delayed, graphics looked choppy more often than not when moving, and the game went through a serious bout of crashing until I switched to a windowed-only view.
There’s a lot of room for improvement for this title, but the foundation the devs have built is workable. Keep your eyes on Planet Nomads going forward, but be wary; your expectations might not be met if you jumped into the game now.

The Wild Eternal might be an acquired taste for some players, given its spiritual undertones and mystical themes, but the witty dialog and gripping plot combine with the scenic milieus to make The Wild Eternal a solid recommendation for fans of the genre.

Ultimately, server issues and stability have hampered Edengrad’s initial release. Were Edengrad a standalone offline game, it would be an ‘OK’ game. The problem is that Edengrad isn’t, though, and as an online game, server performance is mandatory — arguably the most important feature, even. The crashes, the lost characters, the performance dips, and more make this game unplayable.

Now available is the new developer diary for RiME, the puzzle adventure game from Grey Box, Six Foot and independent developer Tequila Works.

Yonder: The Cloud Catcher Chronicles, an open-world adventure from a former Activision producer and Rocksteady developers now forming Prideful Sloth, launches for PC on July 18, 2017.

Players need to craft the Trebuchet, place it, and then aim it by pushing it around. In-game physics come into play when figuring out how far you want to shoot: by adding and removing rocks as ballast you determine how far your projectile will go. You can arm your Trebuchet with huge boulders and even explosive Demon-fire jars that will create a fiery havoc wherever it comes crushing down.

With AAA Anonymous, we discuss our latest AAA game addiction, until the next one replaces it. This episode covers what is to many the most anticipated PC release of the year: Mass Effect: Andromeda.

Andromeda is robust and delivers effectively on the key elements it advertises, and then goes above and beyond regarding play style tailoring and experienceable customization. That said, the characters look more at home in the Sims 3 era, and the dialog fails to be more than lackluster - cringe-worthy at times. Nevertheless, while Mass Effect: Andromeda proves a quality example of its genres, diehard fans of the Mass Effect universe and its original story should wait until BioWare patches the technical bugs, and the price point lowers.

Many issues, like linear progression and limited AI, that I have with Wildlands are issues rooted to the ‘open-world’ genre, and therefore not worth holding against Ubisoft. Wildlands offers a tight finesse for a shooter, and is sure to be enjoyed by gamers; however, it does little to go beyond this.

Flintlock Studios presents us with a fascinating and entertaining concept, one that could bring a much-welcomed spotlight to a period of American History often overlooked. Yet considering the fierce competition out there, the limited size of the studio, and more importantly, the current state of the game, Northern Regime isn’t off to a promising start. I’m rooting for the British Columbia-based studio, but it’s got a long way to go until it's ready for a full release. A significant amount of work has to be put in before Northern Regime can be considered a quality Early Access game.

All in all, The Wild Eight is a relatively inexpensive addition to the Survival genre, and it's one that comes with a lot of potential. Even as it stands, The Wild Eight is an excellent choice for players who want to face the wilderness with a group of friends, and watching your loved ones’ avatars get gored to death by wild boars certainly breaks up the monotony of foraging.

While it's commendable that a two-man team set out to create an adventure of relatively broad scope, I can't recommend Hero, especially not at its current price point. It does have decent music and sound effects, but the lackluster graphics, lack of polish and uninspired gameplay are too glaring to ignore.

I’m looking over at the clock, watching hours roll by, and I can’t stop. Despite being Early Access, Conan Exiles is already capable of standing up against any other open-world survival game currently released, and I'm excited to see what Funcom has in store.

Phoning Home is an excellent example of what happens when developers think outside the box of their genre(s). While there are dozens of Sci-Fi themed Survival game option for players to choose from, ION LANDS has blended a remarkable combination of elements to create a saga that stands out from the crowd.

With AAA Anonymous, we discuss our latest AAA game addiction for a handful of months, until the next one replaces it. This episode is the on the release of Funcom's Early Access release of their survival game, Conan Exiles.

Ashbourne is a title that I would love to have enjoyed and recommended. Sadly, I didn’t and I can’t. Despite its promising premise, the game severely lacks any substance, it feels like a Beta, if not an alpha, and so much work needs to be done to transform it into a compelling, memorable addition to the Action-RPG genre. While we understand this is a low budget production, some attention to detail and much-needed refinements are direly needed to improve the experience overall. Unless heavily patched, Ashbourne will be forgotten as a jarring, clunky experience of the 2017 year in PC gaming.

Small Radios Big Televisions is a thoroughly exuberant experience. Sadly, lackluster gameplay and a very brief completion time work against the narrative, quickly leaving you to ruminate on your own. As much as I’d love to recommend this title, I cannot at this time. Perhaps it’ll be easier to do so at the next Steam Sale.

I just can't emphasize how incredible ABZÛ looks.  The gorgeous trailers and screenshots online don't even do it justice; you just need to explore this ocean firsthand. A worthy purchase for anyone that can appreciate a beautiful, at-your-own-pace, exploration game.

Technomancer is utterly fantastic, even if it does have a few minor kinks that need to be worked out. It's wicked fun with satisfying combat, and it offers a clever leveling build with full customization. With a decent story and a convincing landscape, what's more to enjoy than a post-apocalyptic world where options are plenty?

With AAA Anonymous, we discuss our latest AAA game addiction for a handful of months, until the next one replaces it. This episode is the on the release of The Division, and the pleasant surprise we found in its arrival.

As a Warhammer fanatic (I have both Fantasy and 40k miniatures), Man O’ War: Corsair is shaping up to be a fantastic sandbox-esque game. Even with it being in early access and missing a few important aspects, it is a straight up roller coaster ride to play.

With AAA Anonymous, we discuss our latest AAA game addiction for a handful of months, until the next one replaces it. This episode is the on the release of Far Cry Primal, our biggest disappointment to date this year.

Das Tal is the world’s first Open World Survival Arena - we’re bringing together MOBA tactics and Sandbox MMO strategy. Our goal is to make MMOs fun again for PvP fans. No more grind. No more pay-to-win. No more tab-targeting. We are creating a game designed to be compatible with the busy life of an adult gamer. Das Tal rests on the three defining pillars; Meaningful Conflict, Skill-Based Combat, and Constantly Changing Worlds.

I am disappointed with Far Cry Primal, and rate it a 6 out of 10. I had to trudge through far too much muck to find bits of satisfaction. It's playable, but has no substance to act as backbone. There are no new challenges for people to face. No story presents itself for an audience to get engaged. No advancements are in sight, making this title thoroughly undistinguished.

If you’re the type of gamer who likes their experience to feel like work, to feel like management, like another job, then Factorio might be for you. For myself, however, Factorio doesn’t necessarily do anything new or otherwise exciting.

No matter how much I may criticize the faults, and the faults certainly aren't insignificant, Rise of the Tomb Raider is without a doubt extremely fun. Fans of the first Tomb Raider will find more of what they loved. Rise shines brightest when players adopt the full John Rambo mindset, and embrace the balls to the walls action available. I found myself having much more fun when I intentionally ignored stealth and played like I was in a John Woo movie. Rise of the Tomb Raider is a fast-paced, action-packed feast for the senses that sets a new benchmark for technical excellence. Just don't expect many original concepts or challenges, as Lara “John Rambo” Croft brutally murders hundreds of baddies en route to a very thrilling final chapter.

Star Wars Battlefront feels hollow. Hollow to the point that I wonder if the upcoming DLC will be able to revitalize it, and hollow to the point that there may be no one out there playing the game to even enjoy the new content at all. For $60, this game is unacceptably short on content and replayability.