Gremlins, Inc. Interview

April 01, 2016 Written by

Gremlins, Inc. Interview with Sergei Klimov, Co-Founder of Charlie Oscar

This is an intense strategy board game in a steampunk world of corrupt capitalist gremlins who compete for money, political power and prestige. Save and invest, steal and extort, arrest and get arrested – in single-player and multiplayer modes, with ranks and ladders. Unleash your inner gremlin!

HOW DO YOU PLAY THIS GAME?

Gremlins, Inc. is designed for 2 to 6 players, in multiplayer or in single-player mode (with AI bots). Each player has 6 cards on their hand (replenished from the same deck), and uses them to move around the playing field and to perform a number of different game actions. There is a lot of interaction with other players, and duels are significantly different from 3-player or 4-player games. You play for score limit, or rounds, or for time limit in custom or ranked sessions (with matchmaking by rating). Password-protected private sessions are also available.

HOW LONG DOES IT TAKE TO PLAY ONE SESSION?

The game offers different session settings to make them fit your available time, and single-player mode offers automatic Save/Load function at every turn so that you can take a break whenever you want (multiplayer mode offers re-connect functionality as long as the session is still in progress). A quick duel for 20 score points with a fast timer can finish in under 20 minutes, while a 4-player session for 60 rounds can last for 2 hours or more.

SHORT-TERM AND LONG-TERM STRATEGIES?

There are different types of cards in the game (permanent, regular, secret and criminal) and as each card can be used either to move or for action, you will develop both short-term and long-term strategies for making the most out of where you are, and what you have in your hand. Normally you spend half of your game time accumulating things, and another half controlling other players (stealing, arresting, making them pay a fine, initiating player conflicts, and so on). The more you play, the more new strategies you will discover, especially when combining the effects of several cards played in a row. 

Support Charlie Oscar and have fun while at it! Purchase today on Steam!

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Fred Brizzi

Fred is OpNoobs' loyal and undeserving Presidente. He started gaming with Alex Kidd on the Sega Master System back in 1986 and was brought by ID Software to the PC when DOOM hit the shelves in 1993. He lives in Washington, D.C., with his wife and child, plays international politics by day, and games by night. His dream? To leave the elephants and the donkeys at the zoo, and eat, pray, love PC gaming 101% of the time. In fact, when he's not working for OpNoobs, he's apologizing to his wife for OpNoobs.

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